7 #ifndef CAFU_CALIGHTWORLD_HPP_INCLUDED
8 #define CAFU_CALIGHTWORLD_HPP_INCLUDED
10 #include "../Common/World.hpp"
11 #include "GameSys/Entity.hpp"
37 void SaveToDisk(
const char* FileName)
const;
Definition: CaLightWorld.hpp:14
The class represents a BSP Tree node, implementing the Composite design pattern.
Definition: BspTreeNode.hpp:30
This class represents a static collision model.
Definition: CollisionModel_static.hpp:25
void CreateLightMapsForEnts(const ArrayT< IntrusivePtrT< cf::GameSys::EntityT > > &AllEnts)
Creates (fake) lightmaps for (brush or bezier patch based) entities.
Definition: CaLightWorld.cpp:45
This class is used for managing model instances.
Definition: ModelManager.hpp:31
Definition: Renderer.hpp:16
This class manages and provides resources (fonts and models) for GuiImplT instances.
Definition: GuiResources.hpp:26