7 #ifndef CAFU_MAPEDITOR_COMMAND_CHANGE_ENTITY_HIERARCHY_HPP_INCLUDED
8 #define CAFU_MAPEDITOR_COMMAND_CHANGE_ENTITY_HIERARCHY_HPP_INCLUDED
10 #include "../../CommandPattern.hpp"
12 #include "Math3D/Quaternion.hpp"
13 #include "Templates/Pointer.hpp"
17 namespace cf {
namespace GameSys {
class EntityT; } }
41 unsigned long m_NewPosition;
43 const unsigned long m_OldPosition;
44 const std::string m_OldName;
bool Do()
This method executes the command.
Definition: ChangeEntityHierarchy.cpp:32
This class represents a CaWE "map" document.
Definition: MapDocument.hpp:45
Definition: ChangeEntityHierarchy.hpp:22
void Undo()
This method un-does the command.
Definition: ChangeEntityHierarchy.cpp:66
This class represents a general command for implementing modifications to the applications document...
Definition: CommandPattern.hpp:30
wxString GetName() const
Returns the name (a description) of the command.
Definition: ChangeEntityHierarchy.cpp:90