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CompGameEntityT Member List
This is the complete list of members for
CompGameEntityT
, including all inherited members.
CallLuaMethod
(const char *MethodName, int NumExtraArgs, const char *Signature="",...)
cf::GameSys::ComponentBaseT
Clone
() const
CompGameEntityT
virtual
CompGameEntityT
(StaticEntityDataT *SED=NULL)
CompGameEntityT
CompGameEntityT
(const CompGameEntityT &Comp)
CompGameEntityT
ComponentBaseT
()
cf::GameSys::ComponentBaseT
ComponentBaseT
(const ComponentBaseT &Comp)
cf::GameSys::ComponentBaseT
CreateInstance
(const cf::TypeSys::CreateParamsT &Params) (defined in
cf::GameSys::ComponentBaseT
)
cf::GameSys::ComponentBaseT
static
Deserialize
(cf::Network::InStreamT &Stream, bool IsIniting)
cf::GameSys::ComponentBaseT
DocCallbacks
(defined in
cf::GameSys::ComponentBaseT
)
cf::GameSys::ComponentBaseT
protected
static
DocClass
(defined in
cf::GameSys::ComponentBaseT
)
cf::GameSys::ComponentBaseT
protected
static
DocMethods
(defined in
cf::GameSys::ComponentBaseT
)
cf::GameSys::ComponentBaseT
protected
static
Get
(lua_State *LuaState) (defined in
cf::GameSys::ComponentBaseT
)
cf::GameSys::ComponentBaseT
protected
static
GetClipModel
() override
CompGameEntityT
inline
virtual
GetCullingBB
() const
CompGameEntityT
virtual
GetEditorBB
() const
cf::GameSys::ComponentBaseT
inline
virtual
GetEditorColor
() const
cf::GameSys::ComponentBaseT
inline
virtual
GetEntity
() const
cf::GameSys::ComponentBaseT
inline
GetEntity
(lua_State *LuaState) (defined in
cf::GameSys::ComponentBaseT
)
cf::GameSys::ComponentBaseT
protected
static
GetExtraMessage
(lua_State *LuaState) (defined in
cf::GameSys::ComponentBaseT
)
cf::GameSys::ComponentBaseT
protected
static
GetInterpolators
()
cf::GameSys::ComponentBaseT
inline
GetMemberVars
()
cf::GameSys::ComponentBaseT
inline
GetName
() const
CompGameEntityT
inline
virtual
GetRefCount
() const (defined in
RefCountedT
)
RefCountedT
inline
GetStaticEntityData
() const (defined in
CompGameEntityT
)
CompGameEntityT
inline
GetStaticEntityData
() (defined in
CompGameEntityT
)
CompGameEntityT
inline
GetType
() const (defined in
cf::GameSys::ComponentBaseT
)
cf::GameSys::ComponentBaseT
inline
virtual
InitClientApprox
(const char *VarName)
cf::GameSys::ComponentBaseT
InitClientApprox
(lua_State *LuaState) (defined in
cf::GameSys::ComponentBaseT
)
cf::GameSys::ComponentBaseT
protected
static
Interpolate
(lua_State *LuaState) (defined in
cf::GameSys::ComponentBaseT
)
cf::GameSys::ComponentBaseT
protected
static
MethodsList
cf::GameSys::ComponentBaseT
protected
static
OnClientFrame
(float t)
cf::GameSys::ComponentBaseT
OnInputEvent
(const CaKeyboardEventT &KE)
cf::GameSys::ComponentBaseT
inline
virtual
OnInputEvent
(const CaMouseEventT &ME, float PosX, float PosY)
cf::GameSys::ComponentBaseT
inline
virtual
OnPostLoad
(bool OnlyStatic)
cf::GameSys::ComponentBaseT
inline
virtual
OnServerFrame
(float t)
cf::GameSys::ComponentBaseT
operator=
(const RefCountedT &) (defined in
RefCountedT
)
RefCountedT
inline
protected
PostRender
(bool FirstPersonView)
cf::GameSys::ComponentBaseT
inline
virtual
PreCache
()
cf::GameSys::ComponentBaseT
inline
virtual
RefCountedT
() (defined in
RefCountedT
)
RefCountedT
inline
protected
RefCountedT
(const RefCountedT &) (defined in
RefCountedT
)
RefCountedT
inline
protected
Render
(bool FirstPersonView, float LodDist) const
cf::GameSys::ComponentBaseT
inline
virtual
Serialize
(cf::Network::OutStreamT &Stream) const
cf::GameSys::ComponentBaseT
Set
(lua_State *LuaState) (defined in
cf::GameSys::ComponentBaseT
)
cf::GameSys::ComponentBaseT
protected
static
SetMember
(const char *Name, const T &Value)
cf::GameSys::ComponentBaseT
inline
toString
(lua_State *LuaState) (defined in
cf::GameSys::ComponentBaseT
)
cf::GameSys::ComponentBaseT
protected
static
TypeInfo
(defined in
cf::GameSys::ComponentBaseT
)
cf::GameSys::ComponentBaseT
static
UpdateDependencies
(cf::GameSys::EntityT *Entity)
CompGameEntityT
virtual
~CompGameEntityT
()
CompGameEntityT
~ComponentBaseT
()
cf::GameSys::ComponentBaseT
virtual
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