This is the complete list of members for DeathMatch::GameImplT, including all inherited members.
CreateGameEntity(const cf::TypeSys::TypeInfoT *TI, IntrusivePtrT< cf::GameSys::EntityT > Entity, const std::map< std::string, std::string > &Properties, const cf::SceneGraph::GenericNodeT *RootNode, unsigned long ID, cf::GameSys::GameWorldI *GameWorld) | DeathMatch::GameImplT | virtual |
GetEntityTIM() const | DeathMatch::GameImplT | virtual |
GetInstance() | DeathMatch::GameImplT | static |
Initialize(bool AsClient, bool AsServer, ModelManagerT &ModelMan) | DeathMatch::GameImplT | virtual |
Release() | DeathMatch::GameImplT | virtual |
~GameI() | cf::GameSys::GameI | inlinevirtual |