This is the complete list of members for MatSys::RendererI, including all inherited members.
AMBIENT enum value (defined in MatSys::RendererI) | MatSys::RendererI | |
BeginFrame(double Time)=0 | MatSys::RendererI | pure virtual |
ClearColor(float r, float g, float b, float a)=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
DoesSupportCompressedSHL() const =0 | MatSys::RendererI | pure virtual |
DoesSupportUncompressedSHL() const =0 | MatSys::RendererI | pure virtual |
END_MARKER enum value (defined in MatSys::RendererI) | MatSys::RendererI | |
EndFrame()=0 | MatSys::RendererI | pure virtual |
FEEDBACK enum value (defined in MatSys::RendererI) | MatSys::RendererI | |
Flush()=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
FreeMaterial(MatSys::RenderMaterialT *RenderMaterial)=0 | MatSys::RendererI | pure virtual |
GetAmbientShaderIDFromRM(MatSys::RenderMaterialT *RenderMaterial) const =0 | MatSys::RendererI | pure virtual |
GetCurrentAmbientLightColor()=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
GetCurrentAmbientLightColor() const =0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
GetCurrentEyePosition()=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
GetCurrentEyePosition() const =0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
GetCurrentLightSourceDiffuseColor()=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
GetCurrentLightSourceDiffuseColor() const =0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
GetCurrentLightSourcePosition()=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
GetCurrentLightSourcePosition() const =0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
GetCurrentLightSourceRadius()=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
GetCurrentLightSourceRadius() const =0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
GetCurrentLightSourceSpecularColor()=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
GetCurrentLightSourceSpecularColor() const =0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
GetCurrentMaterial() const =0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
GetCurrentRenderAction() const =0 | MatSys::RendererI | pure virtual |
GetDescription() const =0 | MatSys::RendererI | pure virtual |
GetGenPurposeRenderingParamF(unsigned long Index) const =0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
GetGenPurposeRenderingParamI(unsigned long Index) const =0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
GetLightShaderIDFromRM(MatSys::RenderMaterialT *RenderMaterial) const =0 | MatSys::RendererI | pure virtual |
GetMaterialFromRM(MatSys::RenderMaterialT *RenderMaterial) const =0 | MatSys::RendererI | pure virtual |
GetMatrix(MatrixNameT MN) const =0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
GetMatrixInv(MatrixNameT MN) const =0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
GetMatrixModelView() const =0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
GetPreferenceNr() const =0 | MatSys::RendererI | pure virtual |
GetViewport(int viewport[4])=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
Initialize()=0 | MatSys::RendererI | pure virtual |
InitNameStack()=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
IsSupported() const =0 | MatSys::RendererI | pure virtual |
LIGHTING enum value (defined in MatSys::RendererI) | MatSys::RendererI | |
LoadName(unsigned long Name)=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
LockCurrentMaterial(bool LockCM_)=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
MatrixNameT enum name (defined in MatSys::RendererI) | MatSys::RendererI | |
MODEL_TO_WORLD enum value (defined in MatSys::RendererI) | MatSys::RendererI | |
PickingRenderModeT enum name (defined in MatSys::RendererI) | MatSys::RendererI | |
PopLightingParameters()=0 | MatSys::RendererI | pure virtual |
PopMatrix(MatrixNameT MN)=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
PopName()=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
PreCache()=0 | MatSys::RendererI | pure virtual |
PROJECTION enum value (defined in MatSys::RendererI) | MatSys::RendererI | |
PushLightingParameters()=0 | MatSys::RendererI | pure virtual |
PushMatrix(MatrixNameT MN)=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
PushName(unsigned long Name)=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
RegisterMaterial(const MaterialT *Material) const =0 | MatSys::RendererI | pure virtual |
Release()=0 | MatSys::RendererI | pure virtual |
RENDER enum value (defined in MatSys::RendererI) | MatSys::RendererI | |
RenderActionT enum name (defined in MatSys::RendererI) | MatSys::RendererI | |
RenderMesh(const MatSys::MeshT &Mesh)=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
RotateX(MatrixNameT MN, float angle)=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
RotateY(MatrixNameT MN, float angle)=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
RotateZ(MatrixNameT MN, float angle)=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
Scale(MatrixNameT MN, float scale)=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
SELECT enum value (defined in MatSys::RendererI) | MatSys::RendererI | |
SetCurrentAmbientLightColor(float r, float g, float b)=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
SetCurrentEyePosition(float x, float y, float z)=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
SetCurrentLightDirMap(TextureMapI *LightDirMap)=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
SetCurrentLightMap(TextureMapI *LightMap)=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
SetCurrentLightSourceDiffuseColor(float r, float g, float b)=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
SetCurrentLightSourcePosition(float x, float y, float z)=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
SetCurrentLightSourceRadius(float r)=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
SetCurrentLightSourceSpecularColor(float r, float g, float b)=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
SetCurrentMaterial(MatSys::RenderMaterialT *RenderMaterial)=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
SetCurrentRenderAction(RenderActionT RA)=0 | MatSys::RendererI | pure virtual |
SetCurrentSHLLookupMap(TextureMapI *SHLLookupMap)=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
SetCurrentSHLMaps(const ArrayT< TextureMapI * > &SHLMaps)=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
SetGenPurposeRenderingParam(unsigned long Index, float Value)=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
SetGenPurposeRenderingParam(unsigned long Index, int Value)=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
SetMatrix(MatrixNameT MN, const Matrix4x4fT &Matrix)=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
SetPickingRenderMode(PickingRenderModeT PRM)=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
SetSelectionBuffer(unsigned long Size, unsigned int *Buffer)=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
SetViewport(int x, int y, int width, int height)=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
STENCILSHADOW enum value (defined in MatSys::RendererI) | MatSys::RendererI | |
Translate(MatrixNameT MN, float x, float y, float z)=0 (defined in MatSys::RendererI) | MatSys::RendererI | pure virtual |
WORLD_TO_VIEW enum value (defined in MatSys::RendererI) | MatSys::RendererI | |
~RendererI() | MatSys::RendererI | inlinevirtual |