This is the complete list of members for Matrix4x4T< T >, including all inherited members.
GetInverse(bool *Result=NULL) const | Matrix4x4T< T > | |
GetProjFrustumMatrix(T left, T right, T bottom, T top, T zNear, T zFar) | Matrix4x4T< T > | static |
GetProjOrthoMatrix(T left, T right, T bottom, T top, T zNear, T zFar) | Matrix4x4T< T > | static |
GetProjPerspectiveMatrix(T fovY, T aspect, T zNear, T zFar) | Matrix4x4T< T > | static |
GetProjPickMatrix(T x, T y, T width, T height, int viewport[4]) | Matrix4x4T< T > | static |
GetRotateMatrix(T Angle, const Vector3T< T > &Axis) | Matrix4x4T< T > | static |
GetRotateXMatrix(T Angle) | Matrix4x4T< T > | static |
GetRotateYMatrix(T Angle) | Matrix4x4T< T > | static |
GetRotateZMatrix(T Angle) | Matrix4x4T< T > | static |
GetScaleMatrix(T sx, T sy, T sz) | Matrix4x4T< T > | static |
GetTranslateMatrix(const Vector3T< T > &t) | Matrix4x4T< T > | static |
GetTranspose() const | Matrix4x4T< T > | |
InvXForm(Vector3T< T > v) const | Matrix4x4T< T > | inline |
IsEqual(const Matrix4x4T &Other, const T Epsilon=0) const | Matrix4x4T< T > | inline |
m | Matrix4x4T< T > | |
Matrix4x4T() | Matrix4x4T< T > | inline |
Matrix4x4T(const float M[4][4]) | Matrix4x4T< T > | inline |
Matrix4x4T(const double M[4][4]) | Matrix4x4T< T > | inline |
Matrix4x4T(T m00, T m01, T m02, T m03, T m10, T m11, T m12, T m13, T m20, T m21, T m22, T m23, T m30, T m31, T m32, T m33) | Matrix4x4T< T > | inline |
Matrix4x4T(const Vector3T< T > &t, const cf::math::QuaternionT< T > &q, const Vector3T< T > &s=Vector3T< T >(1, 1, 1)) | Matrix4x4T< T > | |
Mul(const T v[4], T out[4]) const | Matrix4x4T< T > | inline |
Mul0(const Vector3dT &v) const | Matrix4x4T< T > | inline |
Mul0(const Vector3fT &v) const | Matrix4x4T< T > | inline |
Mul1(const Vector3dT &v) const | Matrix4x4T< T > | inline |
Mul1(const Vector3fT &v) const | Matrix4x4T< T > | inline |
Mul_xyz1(const Vector3T< T > &v) const | Matrix4x4T< T > | inline |
Mul_xyz1(const T v[3], T out[3]) const | Matrix4x4T< T > | inline |
operator*(const Matrix4x4T &Other) const | Matrix4x4T< T > | |
operator[](unsigned int i) | Matrix4x4T< T > | inline |
operator[](unsigned int i) const | Matrix4x4T< T > | inline |
ProjectPoint(const Vector3T< T > &v) const | Matrix4x4T< T > | inline |
RotateX_MR(T Angle) | Matrix4x4T< T > | |
RotateX_RM(T Angle) | Matrix4x4T< T > | |
RotateY_MR(T Angle) | Matrix4x4T< T > | |
RotateY_RM(T Angle) | Matrix4x4T< T > | |
RotateZ_MR(T Angle) | Matrix4x4T< T > | |
RotateZ_RM(T Angle) | Matrix4x4T< T > | |
Scale_MS(T sx, T sy, T sz) | Matrix4x4T< T > | |
Scale_SM(T sx, T sy, T sz) | Matrix4x4T< T > | |
Translate_MT(const Vector3dT &Trans) | Matrix4x4T< T > | |
Translate_MT(T tx, T ty, T tz) | Matrix4x4T< T > | |
Translate_TM(const Vector3dT &Trans) | Matrix4x4T< T > |