This class represents a set of (render-)materials. More...
#include "ParticleEngineMS.hpp"
Public Member Functions | |
ParticleMaterialSetT (const char *SetName, const char *MatNamePattern) | |
ArrayT < MatSys::RenderMaterialT * > & | GetRenderMats () |
This class represents a set of (render-)materials.
The materials in one such set are typically used for implementing an animated particle, e.g. an explosion.