This is the complete list of members for Renderer3DT, including all inherited members.
BasisVectors(const Vector3fT &Pos, const cf::math::Matrix3x3fT &Mat, float Length=100.0f) const | Renderer3DT | |
GetConstShade(const Vector3T< float > &Normal) const (defined in Renderer3DT) | Renderer3DT | |
GetRMatFlatShaded() const (defined in Renderer3DT) | Renderer3DT | inline |
GetRMatFlatShaded_OffsetZ() const (defined in Renderer3DT) | Renderer3DT | inline |
GetRMatOverlay() const (defined in Renderer3DT) | Renderer3DT | inline |
GetRMatOverlay_OffsetZ() const (defined in Renderer3DT) | Renderer3DT | inline |
GetRMatTerrainEditorTool() const (defined in Renderer3DT) | Renderer3DT | inline |
GetRMatTerrainEyeDropper() const (defined in Renderer3DT) | Renderer3DT | inline |
GetRMatWireframe() const (defined in Renderer3DT) | Renderer3DT | inline |
GetRMatWireframe_OffsetZ() const (defined in Renderer3DT) | Renderer3DT | inline |
GetViewFrustumPlanes() const (defined in Renderer3DT) | Renderer3DT | inline |
GetViewWin3D() const (defined in Renderer3DT) | Renderer3DT | inline |
GetVisElemsBackToFront() const (defined in Renderer3DT) | Renderer3DT | inline |
InitFrame() | Renderer3DT | |
RenderBox(const BoundingBox3fT &BB, const wxColour &Color, bool Solid) const | Renderer3DT | |
RenderBox(const Vector3fT Vertices[], const wxColour &Color, bool Solid) const | Renderer3DT | |
RenderCrossHair(const wxPoint &Center) const | Renderer3DT | |
Renderer3DT(ViewWindow3DT &ViewWin3D) | Renderer3DT | |
RenderLine(const Vector3fT &A, const Vector3fT &B, const wxColour &Color) const | Renderer3DT | |
RenderSplitPlanes(const OrthoBspTreeT::NodeT *Node, int Depth) const | Renderer3DT | |
~Renderer3DT() | Renderer3DT |