The bounding box of this terrain.
unsigned long cf::ClipSys::CollisionModelStaticT::TerrainRefT::CheckCount |
|
mutable |
Used in order to avoid processing things twice.
MaterialT* cf::ClipSys::CollisionModelStaticT::TerrainRefT::Material |
The material on the surface of this terrain.
const TerrainT* cf::ClipSys::CollisionModelStaticT::TerrainRefT::Terrain |
The pointer to the actual terrain instance this class is referring to. The instances are kept "outside", as they are shared with the graphics world (scene graph).
The documentation for this class was generated from the following files: