Cafu Engine
cf::SceneGraph::TerrainNodeT Member List

This is the complete list of members for cf::SceneGraph::TerrainNodeT, including all inherited members.

BackToLightMap(const PatchMeshT &PatchMesh, const float LightMapPatchSize)cf::SceneGraph::GenericNodeTinlinevirtual
CreateFromFile_cw(std::istream &InFile, aux::PoolT &Pool, LightMapManT &LMM, SHLMapManT &SMM, const ArrayT< const TerrainT * > &ShTe)cf::SceneGraph::TerrainNodeTstatic
cf::SceneGraph::GenericNodeT::CreateFromFile_cw(std::istream &InFile, aux::PoolT &Pool, LightMapManT &LMM, SHLMapManT &SMM, PlantDescrManT &PDM, const ArrayT< const TerrainT * > &ShTe, ModelManagerT &ModelMan)cf::SceneGraph::GenericNodeTstatic
CreatePatchMeshes(ArrayT< PatchMeshT > &PatchMeshes, ArrayT< ArrayT< ArrayT< Vector3dT > > > &SampleCoords, const float LightMapPatchSize) const cf::SceneGraph::GenericNodeTinlinevirtual
DrawAmbientContrib(const Vector3dT &ViewerPos) const cf::SceneGraph::TerrainNodeTvirtual
DrawLightSourceContrib(const Vector3dT &ViewerPos, const Vector3dT &LightPos) const (defined in cf::SceneGraph::TerrainNodeT)cf::SceneGraph::TerrainNodeTvirtual
DrawStencilShadowVolumes(const Vector3dT &LightPos, const float LightRadius) const (defined in cf::SceneGraph::TerrainNodeT)cf::SceneGraph::TerrainNodeTvirtual
DrawTranslucentContrib(const Vector3dT &ViewerPos) const (defined in cf::SceneGraph::TerrainNodeT)cf::SceneGraph::TerrainNodeTvirtual
GetBoundingBox() const cf::SceneGraph::TerrainNodeTvirtual
InitDefaultLightMaps(const float LightMapPatchSize)cf::SceneGraph::GenericNodeTinlinevirtual
IsOpaque() const cf::SceneGraph::TerrainNodeTvirtual
TerrainNodeT()cf::SceneGraph::TerrainNodeT
TerrainNodeT(const BoundingBox3dT &BB_, const TerrainT &Terrain_, unsigned long TerrainShareID_, const std::string &MaterialName_, const float LightMapPatchSize)cf::SceneGraph::TerrainNodeT
WriteTo(std::ostream &OutFile, aux::PoolT &Pool) const (defined in cf::SceneGraph::TerrainNodeT)cf::SceneGraph::TerrainNodeTvirtual
~GenericNodeT()cf::SceneGraph::GenericNodeTinlinevirtual
~TerrainNodeT()cf::SceneGraph::TerrainNodeT