This is the complete list of members for cf::SceneGraph::TerrainNodeT, including all inherited members.
BackToLightMap(const PatchMeshT &PatchMesh, const float LightMapPatchSize) | cf::SceneGraph::GenericNodeT | inlinevirtual |
CreateFromFile_cw(std::istream &InFile, aux::PoolT &Pool, LightMapManT &LMM, SHLMapManT &SMM, const ArrayT< const TerrainT * > &ShTe) | cf::SceneGraph::TerrainNodeT | static |
cf::SceneGraph::GenericNodeT::CreateFromFile_cw(std::istream &InFile, aux::PoolT &Pool, LightMapManT &LMM, SHLMapManT &SMM, PlantDescrManT &PDM, const ArrayT< const TerrainT * > &ShTe, ModelManagerT &ModelMan) | cf::SceneGraph::GenericNodeT | static |
CreatePatchMeshes(ArrayT< PatchMeshT > &PatchMeshes, ArrayT< ArrayT< ArrayT< Vector3dT > > > &SampleCoords, const float LightMapPatchSize) const | cf::SceneGraph::GenericNodeT | inlinevirtual |
DrawAmbientContrib(const Vector3dT &ViewerPos) const | cf::SceneGraph::TerrainNodeT | virtual |
DrawLightSourceContrib(const Vector3dT &ViewerPos, const Vector3dT &LightPos) const (defined in cf::SceneGraph::TerrainNodeT) | cf::SceneGraph::TerrainNodeT | virtual |
DrawStencilShadowVolumes(const Vector3dT &LightPos, const float LightRadius) const (defined in cf::SceneGraph::TerrainNodeT) | cf::SceneGraph::TerrainNodeT | virtual |
DrawTranslucentContrib(const Vector3dT &ViewerPos) const (defined in cf::SceneGraph::TerrainNodeT) | cf::SceneGraph::TerrainNodeT | virtual |
GetBoundingBox() const | cf::SceneGraph::TerrainNodeT | virtual |
InitDefaultLightMaps(const float LightMapPatchSize) | cf::SceneGraph::GenericNodeT | inlinevirtual |
IsOpaque() const | cf::SceneGraph::TerrainNodeT | virtual |
TerrainNodeT() | cf::SceneGraph::TerrainNodeT | |
TerrainNodeT(const BoundingBox3dT &BB_, const TerrainT &Terrain_, unsigned long TerrainShareID_, const std::string &MaterialName_, const float LightMapPatchSize) | cf::SceneGraph::TerrainNodeT | |
WriteTo(std::ostream &OutFile, aux::PoolT &Pool) const (defined in cf::SceneGraph::TerrainNodeT) | cf::SceneGraph::TerrainNodeT | virtual |
~GenericNodeT() | cf::SceneGraph::GenericNodeT | inlinevirtual |
~TerrainNodeT() | cf::SceneGraph::TerrainNodeT |