This struct represents per-frame player inputs for controlling human player entities. More...
#include "PlayerCommand.hpp"
Public Member Functions | |
PlayerCommandT (float FrameTime_=0, unsigned long Keys_=0, unsigned short DeltaHeading_=0, unsigned short DeltaPitch_=0, unsigned short DeltaBank_=0) | |
Public Attributes | |
float | FrameTime |
unsigned long | Keys |
unsigned short | DeltaHeading |
unsigned short | DeltaPitch |
unsigned short | DeltaBank |
This struct represents per-frame player inputs for controlling human player entities.
Player commands are acquired on the clients and send to the server.