Cafu Engine
PlayerCommandT Struct Reference

This struct represents per-frame player inputs for controlling human player entities. More...

#include "PlayerCommand.hpp"

Public Member Functions

 PlayerCommandT (float FrameTime_=0, unsigned long Keys_=0, unsigned short DeltaHeading_=0, unsigned short DeltaPitch_=0, unsigned short DeltaBank_=0)
 

Public Attributes

float FrameTime
 
unsigned long Keys
 
unsigned short DeltaHeading
 
unsigned short DeltaPitch
 
unsigned short DeltaBank
 

Detailed Description

This struct represents per-frame player inputs for controlling human player entities.

Player commands are acquired on the clients and send to the server.


The documentation for this struct was generated from the following file: