|
int | ID |
|
int | Version |
|
char | Name [64] |
|
int | Length |
|
Vec3T | EyePosition |
|
Vec3T | Min |
|
Vec3T | Max |
|
Vec3T | BBMin |
|
Vec3T | BBMax |
|
int | Flags |
|
int | NumBones |
|
int | BoneIndex |
|
int | NumBoneControllers |
|
int | BoneControllerIndex |
|
int | NumHitBoxes |
|
int | HitBoxIndex |
|
int | NumSeq |
|
int | SeqIndex |
|
int | NumSeqGroups |
|
int | SeqGroupIndex |
|
int | NumTextures |
|
int | TextureIndex |
|
int | TextureDataIndex |
|
int | NumSkinRef |
|
int | NumSkinFamilies |
|
int | SkinIndex |
|
int | NumBodyParts |
|
int | BodyPartIndex |
|
int | NumAttachments |
|
int | AttachmentIndex |
|
int | SoundTable |
|
int | SoundIndex |
|
int | SoundGroups |
|
int | SoundGroupIndex |
|
int | NumTransitions |
|
int | TransitionIndex |
|
The documentation for this struct was generated from the following file: