CallLuaMethod(const char *MethodName, int NumExtraArgs, const char *Signature="",...) | cf::GameSys::ComponentBaseT | |
Clone() const | cf::GameSys::ComponentPlayerPhysicsT | virtual |
ComponentBaseT() | cf::GameSys::ComponentBaseT | |
ComponentBaseT(const ComponentBaseT &Comp) | cf::GameSys::ComponentBaseT | |
ComponentPlayerPhysicsT() | cf::GameSys::ComponentPlayerPhysicsT | |
ComponentPlayerPhysicsT(const ComponentPlayerPhysicsT &Comp) | cf::GameSys::ComponentPlayerPhysicsT | |
CreateInstance(const cf::TypeSys::CreateParamsT &Params) (defined in cf::GameSys::ComponentPlayerPhysicsT) | cf::GameSys::ComponentPlayerPhysicsT | static |
Deserialize(cf::Network::InStreamT &Stream, bool IsIniting) | cf::GameSys::ComponentBaseT | |
DocCallbacks (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
DocClass (defined in cf::GameSys::ComponentPlayerPhysicsT) | cf::GameSys::ComponentPlayerPhysicsT | protectedstatic |
DocMethods (defined in cf::GameSys::ComponentPlayerPhysicsT) | cf::GameSys::ComponentPlayerPhysicsT | protectedstatic |
DocVars (defined in cf::GameSys::ComponentPlayerPhysicsT) | cf::GameSys::ComponentPlayerPhysicsT | protectedstatic |
Get(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
GetClipModel() | cf::GameSys::ComponentBaseT | inlinevirtual |
GetCullingBB() const | cf::GameSys::ComponentBaseT | inlinevirtual |
GetEditorBB() const | cf::GameSys::ComponentBaseT | inlinevirtual |
GetEditorColor() const | cf::GameSys::ComponentBaseT | inlinevirtual |
GetEntity() const | cf::GameSys::ComponentBaseT | inline |
GetEntity(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
GetExtraMessage(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
GetInterpolators() | cf::GameSys::ComponentBaseT | inline |
GetMemberVars() | cf::GameSys::ComponentBaseT | inline |
GetName() const | cf::GameSys::ComponentPlayerPhysicsT | inlinevirtual |
GetRefCount() const (defined in RefCountedT) | RefCountedT | inline |
GetType() const (defined in cf::GameSys::ComponentPlayerPhysicsT) | cf::GameSys::ComponentPlayerPhysicsT | inlinevirtual |
GetVelocity() const | cf::GameSys::ComponentPlayerPhysicsT | inline |
InitClientApprox(const char *VarName) | cf::GameSys::ComponentBaseT | |
InitClientApprox(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
Interpolate(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
MethodsList | cf::GameSys::ComponentPlayerPhysicsT | protectedstatic |
MoveHuman(float FrameTime, const Vector3fT &WishVelocity, const Vector3fT &WishVelLadder, bool WishJump) | cf::GameSys::ComponentPlayerPhysicsT | |
MoveHuman(lua_State *LuaState) (defined in cf::GameSys::ComponentPlayerPhysicsT) | cf::GameSys::ComponentPlayerPhysicsT | protectedstatic |
OnClientFrame(float t) | cf::GameSys::ComponentBaseT | |
OnInputEvent(const CaKeyboardEventT &KE) | cf::GameSys::ComponentBaseT | inlinevirtual |
OnInputEvent(const CaMouseEventT &ME, float PosX, float PosY) | cf::GameSys::ComponentBaseT | inlinevirtual |
OnPostLoad(bool OnlyStatic) | cf::GameSys::ComponentBaseT | inlinevirtual |
OnServerFrame(float t) | cf::GameSys::ComponentBaseT | |
operator=(const RefCountedT &) (defined in RefCountedT) | RefCountedT | inlineprotected |
PostRender(bool FirstPersonView) | cf::GameSys::ComponentBaseT | inlinevirtual |
PreCache() | cf::GameSys::ComponentBaseT | inlinevirtual |
RefCountedT() (defined in RefCountedT) | RefCountedT | inlineprotected |
RefCountedT(const RefCountedT &) (defined in RefCountedT) | RefCountedT | inlineprotected |
Render(bool FirstPersonView, float LodDist) const | cf::GameSys::ComponentBaseT | inlinevirtual |
Serialize(cf::Network::OutStreamT &Stream) const | cf::GameSys::ComponentBaseT | |
Set(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
SetMember(const char *Name, const T &Value) | cf::GameSys::ComponentBaseT | inline |
toString(lua_State *LuaState) (defined in cf::GameSys::ComponentPlayerPhysicsT) | cf::GameSys::ComponentPlayerPhysicsT | protectedstatic |
TypeInfo (defined in cf::GameSys::ComponentPlayerPhysicsT) | cf::GameSys::ComponentPlayerPhysicsT | static |
UpdateDependencies(EntityT *Entity) | cf::GameSys::ComponentPlayerPhysicsT | virtual |
~ComponentBaseT() | cf::GameSys::ComponentBaseT | virtual |