This is the complete list of members for cf::GameSys::EntityT, including all inherited members.
AddChild(IntrusivePtrT< EntityT > Child, unsigned long Pos=0xFFFFFFFF) | cf::GameSys::EntityT | |
AddChild(lua_State *LuaState) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
AddComponent(IntrusivePtrT< ComponentBaseT > Comp, unsigned long Index=ULONG_MAX) | cf::GameSys::EntityT | |
AddComponent(lua_State *LuaState) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
CallLuaMethod(const char *MethodName, int NumExtraArgs, const char *Signature="",...) | cf::GameSys::EntityT | |
Clone(bool Recursive=false) const | cf::GameSys::EntityT | virtual |
CreateInstance(const cf::TypeSys::CreateParamsT &Params) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | static |
DeleteComponent(unsigned long CompNr) | cf::GameSys::EntityT | |
Deserialize(cf::Network::InStreamT &Stream, bool IsIniting) | cf::GameSys::EntityT | |
DocCallbacks (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
DocClass (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
DocMethods (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
EntityT(const EntityCreateParamsT &Params) | cf::GameSys::EntityT | |
EntityT(const EntityT &Entity, bool Recursive=false) | cf::GameSys::EntityT | |
Find(const std::string &WantedName) | cf::GameSys::EntityT | |
FindByComponent(const std::string &TypeName, ArrayT< IntrusivePtrT< EntityT > > &Result) | cf::GameSys::EntityT | |
FindByComponent(lua_State *LuaState) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
FindByID(lua_State *LuaState) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
FindByName(lua_State *LuaState) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
FindID(unsigned int WantedID) | cf::GameSys::EntityT | |
GetAll(ArrayT< IntrusivePtrT< EntityT > > &List) | cf::GameSys::EntityT | |
GetApp() | cf::GameSys::EntityT | inline |
GetApp() const | cf::GameSys::EntityT | inline |
GetBasics() const | cf::GameSys::EntityT | inline |
GetBasics(lua_State *LuaState) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
GetChildren() const | cf::GameSys::EntityT | inline |
GetChildren(ArrayT< IntrusivePtrT< EntityT > > &Chld, bool Recurse=false) const | cf::GameSys::EntityT | |
GetChildren(lua_State *LuaState) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
GetComponent(const std::string &TypeName, unsigned int n=0) const | cf::GameSys::EntityT | |
GetComponent(unsigned int n) const | cf::GameSys::EntityT | |
GetComponent(lua_State *LuaState) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
GetComponents() const | cf::GameSys::EntityT | inline |
GetComponents(lua_State *LuaState) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
GetCullingBB(bool WorldSpace) const | cf::GameSys::EntityT | |
GetID() const | cf::GameSys::EntityT | inline |
GetID(lua_State *LuaState) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
GetParent() const | cf::GameSys::EntityT | inline |
GetParent(lua_State *LuaState) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
GetRefCount() const (defined in RefCountedT) | RefCountedT | inline |
GetRoot() | cf::GameSys::EntityT | |
GetRoot(lua_State *LuaState) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
GetTransform() const | cf::GameSys::EntityT | inline |
GetTransform(lua_State *LuaState) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
GetType() const (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | inlinevirtual |
GetWorld() const (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | inline |
Has(IntrusivePtrT< EntityT > Ent) const | cf::GameSys::EntityT | |
MethodsList | cf::GameSys::EntityT | protectedstatic |
OnClientFrame(float t) | cf::GameSys::EntityT | |
OnInputEvent(const CaKeyboardEventT &KE) | cf::GameSys::EntityT | virtual |
OnInputEvent(const CaMouseEventT &ME, float PosX, float PosY) | cf::GameSys::EntityT | virtual |
OnServerFrame(float t) | cf::GameSys::EntityT | |
operator=(const RefCountedT &) (defined in RefCountedT) | RefCountedT | inlineprotected |
RefCountedT() (defined in RefCountedT) | RefCountedT | inlineprotected |
RefCountedT(const RefCountedT &) (defined in RefCountedT) | RefCountedT | inlineprotected |
RemoveChild(IntrusivePtrT< EntityT > Child) | cf::GameSys::EntityT | |
RemoveChild(lua_State *LuaState) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
RenderComponents(bool FirstPersonView, float LodDist) const | cf::GameSys::EntityT | |
RmvComponent(lua_State *LuaState) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
Serialize(cf::Network::OutStreamT &Stream, bool WithChildren=false) const | cf::GameSys::EntityT | |
SetApp(IntrusivePtrT< ComponentBaseT > App) | cf::GameSys::EntityT | |
toString(lua_State *LuaState) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
TypeInfo (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | static |
~EntityT() | cf::GameSys::EntityT | virtual |