Cafu Engine
cf::GameSys::EntityT Member List

This is the complete list of members for cf::GameSys::EntityT, including all inherited members.

AddChild(IntrusivePtrT< EntityT > Child, unsigned long Pos=0xFFFFFFFF)cf::GameSys::EntityT
AddChild(lua_State *LuaState) (defined in cf::GameSys::EntityT)cf::GameSys::EntityTprotectedstatic
AddComponent(IntrusivePtrT< ComponentBaseT > Comp, unsigned long Index=ULONG_MAX)cf::GameSys::EntityT
AddComponent(lua_State *LuaState) (defined in cf::GameSys::EntityT)cf::GameSys::EntityTprotectedstatic
CallLuaMethod(const char *MethodName, int NumExtraArgs, const char *Signature="",...)cf::GameSys::EntityT
Clone(bool Recursive=false) const cf::GameSys::EntityTvirtual
CreateInstance(const cf::TypeSys::CreateParamsT &Params) (defined in cf::GameSys::EntityT)cf::GameSys::EntityTstatic
DeleteComponent(unsigned long CompNr)cf::GameSys::EntityT
Deserialize(cf::Network::InStreamT &Stream, bool IsIniting)cf::GameSys::EntityT
DocCallbacks (defined in cf::GameSys::EntityT)cf::GameSys::EntityTprotectedstatic
DocClass (defined in cf::GameSys::EntityT)cf::GameSys::EntityTprotectedstatic
DocMethods (defined in cf::GameSys::EntityT)cf::GameSys::EntityTprotectedstatic
EntityT(const EntityCreateParamsT &Params)cf::GameSys::EntityT
EntityT(const EntityT &Entity, bool Recursive=false)cf::GameSys::EntityT
Find(const std::string &WantedName)cf::GameSys::EntityT
FindByComponent(const std::string &TypeName, ArrayT< IntrusivePtrT< EntityT > > &Result)cf::GameSys::EntityT
FindByComponent(lua_State *LuaState) (defined in cf::GameSys::EntityT)cf::GameSys::EntityTprotectedstatic
FindByID(lua_State *LuaState) (defined in cf::GameSys::EntityT)cf::GameSys::EntityTprotectedstatic
FindByName(lua_State *LuaState) (defined in cf::GameSys::EntityT)cf::GameSys::EntityTprotectedstatic
FindID(unsigned int WantedID)cf::GameSys::EntityT
GetAll(ArrayT< IntrusivePtrT< EntityT > > &List)cf::GameSys::EntityT
GetApp()cf::GameSys::EntityTinline
GetApp() const cf::GameSys::EntityTinline
GetBasics() const cf::GameSys::EntityTinline
GetBasics(lua_State *LuaState) (defined in cf::GameSys::EntityT)cf::GameSys::EntityTprotectedstatic
GetChildren() const cf::GameSys::EntityTinline
GetChildren(ArrayT< IntrusivePtrT< EntityT > > &Chld, bool Recurse=false) const cf::GameSys::EntityT
GetChildren(lua_State *LuaState) (defined in cf::GameSys::EntityT)cf::GameSys::EntityTprotectedstatic
GetComponent(const std::string &TypeName, unsigned int n=0) const cf::GameSys::EntityT
GetComponent(unsigned int n) const cf::GameSys::EntityT
GetComponent(lua_State *LuaState) (defined in cf::GameSys::EntityT)cf::GameSys::EntityTprotectedstatic
GetComponents() const cf::GameSys::EntityTinline
GetComponents(lua_State *LuaState) (defined in cf::GameSys::EntityT)cf::GameSys::EntityTprotectedstatic
GetCullingBB(bool WorldSpace) const cf::GameSys::EntityT
GetID() const cf::GameSys::EntityTinline
GetID(lua_State *LuaState) (defined in cf::GameSys::EntityT)cf::GameSys::EntityTprotectedstatic
GetParent() const cf::GameSys::EntityTinline
GetParent(lua_State *LuaState) (defined in cf::GameSys::EntityT)cf::GameSys::EntityTprotectedstatic
GetRefCount() const (defined in RefCountedT)RefCountedTinline
GetRoot()cf::GameSys::EntityT
GetRoot(lua_State *LuaState) (defined in cf::GameSys::EntityT)cf::GameSys::EntityTprotectedstatic
GetTransform() const cf::GameSys::EntityTinline
GetTransform(lua_State *LuaState) (defined in cf::GameSys::EntityT)cf::GameSys::EntityTprotectedstatic
GetType() const (defined in cf::GameSys::EntityT)cf::GameSys::EntityTinlinevirtual
GetWorld() const (defined in cf::GameSys::EntityT)cf::GameSys::EntityTinline
Has(IntrusivePtrT< EntityT > Ent) const cf::GameSys::EntityT
MethodsListcf::GameSys::EntityTprotectedstatic
OnClientFrame(float t)cf::GameSys::EntityT
OnInputEvent(const CaKeyboardEventT &KE)cf::GameSys::EntityTvirtual
OnInputEvent(const CaMouseEventT &ME, float PosX, float PosY)cf::GameSys::EntityTvirtual
OnServerFrame(float t)cf::GameSys::EntityT
operator=(const RefCountedT &) (defined in RefCountedT)RefCountedTinlineprotected
RefCountedT() (defined in RefCountedT)RefCountedTinlineprotected
RefCountedT(const RefCountedT &) (defined in RefCountedT)RefCountedTinlineprotected
RemoveChild(IntrusivePtrT< EntityT > Child)cf::GameSys::EntityT
RemoveChild(lua_State *LuaState) (defined in cf::GameSys::EntityT)cf::GameSys::EntityTprotectedstatic
RenderComponents(bool FirstPersonView, float LodDist) const cf::GameSys::EntityT
RmvComponent(lua_State *LuaState) (defined in cf::GameSys::EntityT)cf::GameSys::EntityTprotectedstatic
Serialize(cf::Network::OutStreamT &Stream, bool WithChildren=false) const cf::GameSys::EntityT
SetApp(IntrusivePtrT< ComponentBaseT > App)cf::GameSys::EntityT
toString(lua_State *LuaState) (defined in cf::GameSys::EntityT)cf::GameSys::EntityTprotectedstatic
TypeInfo (defined in cf::GameSys::EntityT)cf::GameSys::EntityTstatic
~EntityT()cf::GameSys::EntityTvirtual