22 #ifndef CAFU_CORPSE_HPP_INCLUDED
23 #define CAFU_CORPSE_HPP_INCLUDED
25 #include "BaseEntity.hpp"
30 class EntHumanPlayerT;
41 void Think(
float FrameTime,
unsigned long ServerFrameNr);
42 void Draw(
bool FirstPersonView,
float LodDist)
const;
57 int32_t m_ModelSequNr;
Definition: Corpse.hpp:33
Definition: HumanPlayer.hpp:38
This class is used for reading data from a StateT instance (deserialization).
Definition: State.hpp:222
Definition: EntityCreateParams.hpp:38
Definition: BaseEntity.hpp:85
This class is used for writing data into a StateT instance (serialization).
Definition: State.hpp:96
Definition: TypeSys.hpp:67
This class keeps type information (about an entity class that occurs in the game).
Definition: TypeSys.hpp:94