This is the complete list of members for DeathMatch::EntHumanPlayerT, including all inherited members.
| AddFrag(int NumFrags=1) | DeathMatch::EntHumanPlayerT | |
| BaseEntityT(const EntityCreateParamsT &Params, const BoundingBox3dT &Dimensions, const unsigned int NUM_EVENT_TYPES) | DeathMatch::BaseEntityT | protected |
| ClipModel | DeathMatch::BaseEntityT | |
| CollisionModel | DeathMatch::BaseEntityT | |
| CreateInstance(const cf::TypeSys::CreateParamsT &Params) (defined in DeathMatch::EntHumanPlayerT) | DeathMatch::EntHumanPlayerT | static |
| Deserialize(cf::Network::InStreamT &Stream, bool IsIniting) | DeathMatch::BaseEntityT | virtual |
| Draw(bool FirstPersonView, float LodDist) const | DeathMatch::EntHumanPlayerT | virtual |
| EntHumanPlayerT(const EntityCreateParamsT &Params) (defined in DeathMatch::EntHumanPlayerT) | DeathMatch::EntHumanPlayerT | |
| EVENT_TYPE_PRIMARY_FIRE enum value (defined in DeathMatch::EntHumanPlayerT) | DeathMatch::EntHumanPlayerT | |
| EVENT_TYPE_SECONDARY_FIRE enum value (defined in DeathMatch::EntHumanPlayerT) | DeathMatch::EntHumanPlayerT | |
| EventTypesT enum name (defined in DeathMatch::EntHumanPlayerT) | DeathMatch::EntHumanPlayerT | |
| GameWorld | DeathMatch::BaseEntityT | |
| GetBank() const (defined in DeathMatch::EntHumanPlayerT) | DeathMatch::EntHumanPlayerT | inline |
| GetBodyOrientation(unsigned short &h, unsigned short &p, unsigned short &b) const | DeathMatch::BaseEntityT | inlinevirtual |
| GetCameraOrientation(unsigned short &h, unsigned short &p, unsigned short &b) const | DeathMatch::BaseEntityT | inlinevirtual |
| GetDimensions() const | DeathMatch::BaseEntityT | inlinevirtual |
| GetGameWorld() const | DeathMatch::BaseEntityT | inlinevirtual |
| GetHeading() const | DeathMatch::BaseEntityT | inline |
| GetID() const | DeathMatch::BaseEntityT | inlinevirtual |
| GetLightSourceInfo(unsigned long &DiffuseColor, unsigned long &SpecularColor, VectorT &Position, float &Radius, bool &CastsShadows) const | DeathMatch::EntHumanPlayerT | virtual |
| GetName(lua_State *L) (defined in DeathMatch::BaseEntityT) | DeathMatch::BaseEntityT | static |
| GetOrigin() const | DeathMatch::BaseEntityT | inlinevirtual |
| GetOrigin(lua_State *L) (defined in DeathMatch::BaseEntityT) | DeathMatch::BaseEntityT | static |
| GetPitch() const (defined in DeathMatch::EntHumanPlayerT) | DeathMatch::EntHumanPlayerT | inline |
| GetProp(const std::string &Key, float Default=0.0f) const (defined in DeathMatch::BaseEntityT) | DeathMatch::BaseEntityT | |
| GetProp(const std::string &Key, double Default=0.0) const (defined in DeathMatch::BaseEntityT) | DeathMatch::BaseEntityT | |
| GetProp(const std::string &Key, int Default=0) const (defined in DeathMatch::BaseEntityT) | DeathMatch::BaseEntityT | |
| GetProp(const std::string &Key, std::string Default="") const (defined in DeathMatch::BaseEntityT) | DeathMatch::BaseEntityT | |
| GetProp(const std::string &Key, Vector3fT Default=Vector3fT()) const (defined in DeathMatch::BaseEntityT) | DeathMatch::BaseEntityT | |
| GetProp(const std::string &Key, Vector3dT Default=Vector3dT()) const (defined in DeathMatch::BaseEntityT) | DeathMatch::BaseEntityT | |
| GetRefCount() const (defined in RefCountedT) | RefCountedT | inline |
| GetRigidBody() const (defined in DeathMatch::EntHumanPlayerT) | DeathMatch::EntHumanPlayerT | inline |
| GetState() (defined in DeathMatch::EntHumanPlayerT) | DeathMatch::EntHumanPlayerT | inline |
| GetState() const (defined in DeathMatch::EntHumanPlayerT) | DeathMatch::EntHumanPlayerT | inline |
| GetType() const | DeathMatch::EntHumanPlayerT | virtual |
| getWorldTransform(btTransform &worldTrans) const (defined in DeathMatch::EntHumanPlayerT) | DeathMatch::EntHumanPlayerT | |
| ID (defined in DeathMatch::BaseEntityT) | DeathMatch::BaseEntityT | |
| Interpolate(float FrameTime) | DeathMatch::BaseEntityT | virtual |
| m_Bank | DeathMatch::BaseEntityT | protected |
| m_Dimensions | DeathMatch::BaseEntityT | protected |
| m_Entity | DeathMatch::BaseEntityT | |
| m_Heading | DeathMatch::BaseEntityT | protected |
| m_Origin | DeathMatch::BaseEntityT | protected |
| m_Pitch | DeathMatch::BaseEntityT | protected |
| NotifyTouchedBy(BaseEntityT *Entity) | DeathMatch::BaseEntityT | virtual |
| NUM_EVENT_TYPES enum value (defined in DeathMatch::EntHumanPlayerT) | DeathMatch::EntHumanPlayerT | |
| OnPush(ArrayT< BaseEntityT * > &Pushers, const Vector3dT &PushVector) | DeathMatch::BaseEntityT | virtual |
| OnTrigger(BaseEntityT *Activator) | DeathMatch::BaseEntityT | virtual |
| operator=(const RefCountedT &) (defined in RefCountedT) | RefCountedT | inlineprotected |
| ParentID (defined in DeathMatch::BaseEntityT) | DeathMatch::BaseEntityT | |
| PostDraw(float FrameTime, bool FirstPersonView) | DeathMatch::EntHumanPlayerT | virtual |
| PostEvent(unsigned int EventType) | DeathMatch::BaseEntityT | inline |
| ProcessConfigString(const void *ConfigData, const char *ConfigString) | DeathMatch::EntHumanPlayerT | virtual |
| ProcessEvent(unsigned int EventType, unsigned int NumEvents) | DeathMatch::EntHumanPlayerT | virtual |
| Properties | DeathMatch::BaseEntityT | |
| RefCountedT() (defined in RefCountedT) | RefCountedT | inlineprotected |
| RefCountedT(const RefCountedT &) (defined in RefCountedT) | RefCountedT | inlineprotected |
| Register(ApproxBaseT *Interp) | DeathMatch::BaseEntityT | protected |
| Serialize(cf::Network::OutStreamT &Stream) const | DeathMatch::BaseEntityT | virtual |
| SetOrigin(lua_State *L) (defined in DeathMatch::BaseEntityT) | DeathMatch::BaseEntityT | static |
| setWorldTransform(const btTransform &worldTrans) (defined in DeathMatch::EntHumanPlayerT) | DeathMatch::EntHumanPlayerT | |
| TakeDamage(BaseEntityT *Entity, char Amount, const VectorT &ImpactDir) | DeathMatch::EntHumanPlayerT | virtual |
| Think(float FrameTime, unsigned long ServerFrameNr) | DeathMatch::EntHumanPlayerT | virtual |
| TypeInfo (defined in DeathMatch::EntHumanPlayerT) | DeathMatch::EntHumanPlayerT | static |
| ~BaseEntityT() | DeathMatch::BaseEntityT | virtual |
| ~EntHumanPlayerT() (defined in DeathMatch::EntHumanPlayerT) | DeathMatch::EntHumanPlayerT | |
| ~GameEntityI() | GameEntityI | inlinevirtual |