Cafu Engine
DeathMatch::EntHumanPlayerT Member List

This is the complete list of members for DeathMatch::EntHumanPlayerT, including all inherited members.

AddFrag(int NumFrags=1)DeathMatch::EntHumanPlayerT
BaseEntityT(const EntityCreateParamsT &Params, const BoundingBox3dT &Dimensions, const unsigned int NUM_EVENT_TYPES)DeathMatch::BaseEntityTprotected
ClipModelDeathMatch::BaseEntityT
CollisionModelDeathMatch::BaseEntityT
CreateInstance(const cf::TypeSys::CreateParamsT &Params) (defined in DeathMatch::EntHumanPlayerT)DeathMatch::EntHumanPlayerTstatic
Deserialize(cf::Network::InStreamT &Stream, bool IsIniting)DeathMatch::BaseEntityTvirtual
Draw(bool FirstPersonView, float LodDist) const DeathMatch::EntHumanPlayerTvirtual
EntHumanPlayerT(const EntityCreateParamsT &Params) (defined in DeathMatch::EntHumanPlayerT)DeathMatch::EntHumanPlayerT
EVENT_TYPE_PRIMARY_FIRE enum value (defined in DeathMatch::EntHumanPlayerT)DeathMatch::EntHumanPlayerT
EVENT_TYPE_SECONDARY_FIRE enum value (defined in DeathMatch::EntHumanPlayerT)DeathMatch::EntHumanPlayerT
EventTypesT enum name (defined in DeathMatch::EntHumanPlayerT)DeathMatch::EntHumanPlayerT
GameWorldDeathMatch::BaseEntityT
GetBank() const (defined in DeathMatch::EntHumanPlayerT)DeathMatch::EntHumanPlayerTinline
GetBodyOrientation(unsigned short &h, unsigned short &p, unsigned short &b) const DeathMatch::BaseEntityTinlinevirtual
GetCameraOrientation(unsigned short &h, unsigned short &p, unsigned short &b) const DeathMatch::BaseEntityTinlinevirtual
GetDimensions() const DeathMatch::BaseEntityTinlinevirtual
GetGameWorld() const DeathMatch::BaseEntityTinlinevirtual
GetHeading() const DeathMatch::BaseEntityTinline
GetID() const DeathMatch::BaseEntityTinlinevirtual
GetLightSourceInfo(unsigned long &DiffuseColor, unsigned long &SpecularColor, VectorT &Position, float &Radius, bool &CastsShadows) const DeathMatch::EntHumanPlayerTvirtual
GetName(lua_State *L) (defined in DeathMatch::BaseEntityT)DeathMatch::BaseEntityTstatic
GetOrigin() const DeathMatch::BaseEntityTinlinevirtual
GetOrigin(lua_State *L) (defined in DeathMatch::BaseEntityT)DeathMatch::BaseEntityTstatic
GetPitch() const (defined in DeathMatch::EntHumanPlayerT)DeathMatch::EntHumanPlayerTinline
GetProp(const std::string &Key, float Default=0.0f) const (defined in DeathMatch::BaseEntityT)DeathMatch::BaseEntityT
GetProp(const std::string &Key, double Default=0.0) const (defined in DeathMatch::BaseEntityT)DeathMatch::BaseEntityT
GetProp(const std::string &Key, int Default=0) const (defined in DeathMatch::BaseEntityT)DeathMatch::BaseEntityT
GetProp(const std::string &Key, std::string Default="") const (defined in DeathMatch::BaseEntityT)DeathMatch::BaseEntityT
GetProp(const std::string &Key, Vector3fT Default=Vector3fT()) const (defined in DeathMatch::BaseEntityT)DeathMatch::BaseEntityT
GetProp(const std::string &Key, Vector3dT Default=Vector3dT()) const (defined in DeathMatch::BaseEntityT)DeathMatch::BaseEntityT
GetRefCount() const (defined in RefCountedT)RefCountedTinline
GetRigidBody() const (defined in DeathMatch::EntHumanPlayerT)DeathMatch::EntHumanPlayerTinline
GetState() (defined in DeathMatch::EntHumanPlayerT)DeathMatch::EntHumanPlayerTinline
GetState() const (defined in DeathMatch::EntHumanPlayerT)DeathMatch::EntHumanPlayerTinline
GetType() const DeathMatch::EntHumanPlayerTvirtual
getWorldTransform(btTransform &worldTrans) const (defined in DeathMatch::EntHumanPlayerT)DeathMatch::EntHumanPlayerT
ID (defined in DeathMatch::BaseEntityT)DeathMatch::BaseEntityT
Interpolate(float FrameTime)DeathMatch::BaseEntityTvirtual
m_BankDeathMatch::BaseEntityTprotected
m_DimensionsDeathMatch::BaseEntityTprotected
m_EntityDeathMatch::BaseEntityT
m_HeadingDeathMatch::BaseEntityTprotected
m_OriginDeathMatch::BaseEntityTprotected
m_PitchDeathMatch::BaseEntityTprotected
NotifyTouchedBy(BaseEntityT *Entity)DeathMatch::BaseEntityTvirtual
NUM_EVENT_TYPES enum value (defined in DeathMatch::EntHumanPlayerT)DeathMatch::EntHumanPlayerT
OnPush(ArrayT< BaseEntityT * > &Pushers, const Vector3dT &PushVector)DeathMatch::BaseEntityTvirtual
OnTrigger(BaseEntityT *Activator)DeathMatch::BaseEntityTvirtual
operator=(const RefCountedT &) (defined in RefCountedT)RefCountedTinlineprotected
ParentID (defined in DeathMatch::BaseEntityT)DeathMatch::BaseEntityT
PostDraw(float FrameTime, bool FirstPersonView)DeathMatch::EntHumanPlayerTvirtual
PostEvent(unsigned int EventType)DeathMatch::BaseEntityTinline
ProcessConfigString(const void *ConfigData, const char *ConfigString)DeathMatch::EntHumanPlayerTvirtual
ProcessEvent(unsigned int EventType, unsigned int NumEvents)DeathMatch::EntHumanPlayerTvirtual
PropertiesDeathMatch::BaseEntityT
RefCountedT() (defined in RefCountedT)RefCountedTinlineprotected
RefCountedT(const RefCountedT &) (defined in RefCountedT)RefCountedTinlineprotected
Register(ApproxBaseT *Interp)DeathMatch::BaseEntityTprotected
Serialize(cf::Network::OutStreamT &Stream) const DeathMatch::BaseEntityTvirtual
SetOrigin(lua_State *L) (defined in DeathMatch::BaseEntityT)DeathMatch::BaseEntityTstatic
setWorldTransform(const btTransform &worldTrans) (defined in DeathMatch::EntHumanPlayerT)DeathMatch::EntHumanPlayerT
TakeDamage(BaseEntityT *Entity, char Amount, const VectorT &ImpactDir)DeathMatch::EntHumanPlayerTvirtual
Think(float FrameTime, unsigned long ServerFrameNr)DeathMatch::EntHumanPlayerTvirtual
TypeInfo (defined in DeathMatch::EntHumanPlayerT)DeathMatch::EntHumanPlayerTstatic
~BaseEntityT()DeathMatch::BaseEntityTvirtual
~EntHumanPlayerT() (defined in DeathMatch::EntHumanPlayerT)DeathMatch::EntHumanPlayerT
~GameEntityI()GameEntityIinlinevirtual