This is the complete list of members for GameEntityI, including all inherited members.
| Deserialize(cf::Network::InStreamT &Stream, bool IsIniting)=0 | GameEntityI | pure virtual |
| Draw(bool FirstPersonView, float LodDist) const =0 | GameEntityI | pure virtual |
| GetBodyOrientation(unsigned short &h, unsigned short &p, unsigned short &b) const =0 | GameEntityI | pure virtual |
| GetDimensions() const =0 | GameEntityI | pure virtual |
| GetLightSourceInfo(unsigned long &DiffuseColor, unsigned long &SpecularColor, VectorT &Position, float &Radius, bool &CastsShadows) const =0 | GameEntityI | pure virtual |
| GetRefCount() const (defined in RefCountedT) | RefCountedT | inline |
| GetType() const =0 | GameEntityI | pure virtual |
| Interpolate(float FrameTime)=0 | GameEntityI | pure virtual |
| NotifyLeaveMap()=0 | GameEntityI | pure virtual |
| operator=(const RefCountedT &) (defined in RefCountedT) | RefCountedT | inlineprotected |
| PostDraw(float FrameTime, bool FirstPersonView)=0 | GameEntityI | pure virtual |
| RefCountedT() (defined in RefCountedT) | RefCountedT | inlineprotected |
| RefCountedT(const RefCountedT &) (defined in RefCountedT) | RefCountedT | inlineprotected |
| Serialize(cf::Network::OutStreamT &Stream) const =0 | GameEntityI | pure virtual |
| ~GameEntityI() | GameEntityI | inlinevirtual |