This is the complete list of members for MapEditor::CompMapEntityT, including all inherited members.
| AddPrim(MapPrimitiveT *Prim) (defined in MapEditor::CompMapEntityT) | MapEditor::CompMapEntityT | |
| CallLuaMethod(const char *MethodName, int NumExtraArgs, const char *Signature="",...) | cf::GameSys::ComponentBaseT | |
| Clone() const | MapEditor::CompMapEntityT | virtual |
| CompMapEntityT(MapDocumentT &MapDoc) | MapEditor::CompMapEntityT | |
| CompMapEntityT(const CompMapEntityT &Comp) | MapEditor::CompMapEntityT | |
| ComponentBaseT() | cf::GameSys::ComponentBaseT | |
| ComponentBaseT(const ComponentBaseT &Comp) | cf::GameSys::ComponentBaseT | |
| CopyPrimitives(const CompMapEntityT &MapEnt, bool Recursive=false) | MapEditor::CompMapEntityT | |
| CreateInstance(const cf::TypeSys::CreateParamsT &Params) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | static |
| Deserialize(cf::Network::InStreamT &Stream, bool IsIniting) | cf::GameSys::ComponentBaseT | |
| DocCallbacks (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
| DocClass (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
| DocMethods (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
| FindProperty(const wxString &Key, int *Index=NULL, bool Create=false) | MapEditor::CompMapEntityT | |
| FindProperty(const wxString &Key, int *Index=NULL) const | MapEditor::CompMapEntityT | |
| Get(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
| GetAllMapElements() const | MapEditor::CompMapEntityT | |
| GetAndRemove(const wxString &Key, const char *Default="") | MapEditor::CompMapEntityT | |
| GetClipModel() | cf::GameSys::ComponentBaseT | inlinevirtual |
| GetCullingBB() const | cf::GameSys::ComponentBaseT | inlinevirtual |
| GetDoc() const (defined in MapEditor::CompMapEntityT) | MapEditor::CompMapEntityT | inline |
| GetEditorBB() const | cf::GameSys::ComponentBaseT | inlinevirtual |
| GetEditorColor() const | cf::GameSys::ComponentBaseT | inlinevirtual |
| GetElemsBB() const | MapEditor::CompMapEntityT | |
| GetEntity() const | cf::GameSys::ComponentBaseT | inline |
| GetEntity(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
| GetExtraMessage(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
| GetInterpolators() | cf::GameSys::ComponentBaseT | inline |
| GetMemberVars() | cf::GameSys::ComponentBaseT | inline |
| GetName() const | MapEditor::CompMapEntityT | inlinevirtual |
| GetPrimitives() const (defined in MapEditor::CompMapEntityT) | MapEditor::CompMapEntityT | inline |
| GetProperties() const (defined in MapEditor::CompMapEntityT) | MapEditor::CompMapEntityT | inline |
| GetProperties() (defined in MapEditor::CompMapEntityT) | MapEditor::CompMapEntityT | inline |
| GetProperty(const wxString &Key, const char *Default="") const | MapEditor::CompMapEntityT | |
| GetRefCount() const (defined in RefCountedT) | RefCountedT | inline |
| GetRepres() const (defined in MapEditor::CompMapEntityT) | MapEditor::CompMapEntityT | inline |
| GetType() const (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | inlinevirtual |
| InitClientApprox(const char *VarName) | cf::GameSys::ComponentBaseT | |
| InitClientApprox(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
| Interpolate(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
| IsWorld() const (defined in MapEditor::CompMapEntityT) | MapEditor::CompMapEntityT | |
| Load_cmap(TextParserT &TP, MapDocumentT &MapDoc, wxProgressDialog *ProgressDialog, unsigned long EntityNr, unsigned int &cmapVersion, bool IgnoreGroups) (defined in MapEditor::CompMapEntityT) | MapEditor::CompMapEntityT | |
| Load_D3_map(TextParserT &TP, MapDocumentT &MapDoc, wxProgressDialog *ProgressDialog, unsigned long EntityNr) (defined in MapEditor::CompMapEntityT) | MapEditor::CompMapEntityT | |
| Load_HL1_map(TextParserT &TP, MapDocumentT &MapDoc, wxProgressDialog *ProgressDialog, unsigned long EntityNr) (defined in MapEditor::CompMapEntityT) | MapEditor::CompMapEntityT | |
| Load_HL2_vmf(TextParserT &TP, MapDocumentT &MapDoc, wxProgressDialog *ProgressDialog, unsigned long EntityNr) | MapEditor::CompMapEntityT | |
| MethodsList | cf::GameSys::ComponentBaseT | protectedstatic |
| OnClientFrame(float t) | cf::GameSys::ComponentBaseT | |
| OnInputEvent(const CaKeyboardEventT &KE) | cf::GameSys::ComponentBaseT | inlinevirtual |
| OnInputEvent(const CaMouseEventT &ME, float PosX, float PosY) | cf::GameSys::ComponentBaseT | inlinevirtual |
| OnPostLoad(bool OnlyStatic) | cf::GameSys::ComponentBaseT | inlinevirtual |
| OnServerFrame(float t) | cf::GameSys::ComponentBaseT | |
| operator=(const RefCountedT &) (defined in RefCountedT) | RefCountedT | inlineprotected |
| PostRender(bool FirstPersonView) | cf::GameSys::ComponentBaseT | inlinevirtual |
| PreCache() | cf::GameSys::ComponentBaseT | inlinevirtual |
| RefCountedT() (defined in RefCountedT) | RefCountedT | inlineprotected |
| RefCountedT(const RefCountedT &) (defined in RefCountedT) | RefCountedT | inlineprotected |
| RemovePrim(MapPrimitiveT *Prim) (defined in MapEditor::CompMapEntityT) | MapEditor::CompMapEntityT | |
| RemoveProperty(const wxString &Key) | MapEditor::CompMapEntityT | |
| Render() const (defined in MapEditor::CompMapEntityT) | MapEditor::CompMapEntityT | |
| cf::GameSys::ComponentBaseT::Render(bool FirstPersonView, float LodDist) const | cf::GameSys::ComponentBaseT | inlinevirtual |
| Save_cmap(const MapDocumentT &MapDoc, std::ostream &OutFile, unsigned long EntityNr, const BoundingBox3fT *Intersecting) const (defined in MapEditor::CompMapEntityT) | MapEditor::CompMapEntityT | |
| Serialize(cf::Network::OutStreamT &Stream) const | cf::GameSys::ComponentBaseT | |
| Set(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
| SetMember(const char *Name, const T &Value) | cf::GameSys::ComponentBaseT | inline |
| toString(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
| TypeInfo (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | static |
| UpdateDependencies(EntityT *Entity) | cf::GameSys::ComponentBaseT | virtual |
| ~CompMapEntityT() | MapEditor::CompMapEntityT | |
| ~ComponentBaseT() | cf::GameSys::ComponentBaseT | virtual |