| CallLuaMethod(const char *MethodName, int NumExtraArgs, const char *Signature="",...) | cf::GameSys::ComponentBaseT | |
| CheckGUIs(bool ThinkingOnServerSide, bool HaveButtonClick) const | cf::GameSys::ComponentHumanPlayerT | |
| Clone() const override | cf::GameSys::ComponentHumanPlayerT | virtual |
| ComponentBaseT() | cf::GameSys::ComponentBaseT | |
| ComponentBaseT(const ComponentBaseT &Comp) | cf::GameSys::ComponentBaseT | |
| ComponentHumanPlayerT() | cf::GameSys::ComponentHumanPlayerT | |
| ComponentHumanPlayerT(const ComponentHumanPlayerT &Comp) | cf::GameSys::ComponentHumanPlayerT | |
| CreateInstance(const cf::TypeSys::CreateParamsT &Params) (defined in cf::GameSys::ComponentHumanPlayerT) | cf::GameSys::ComponentHumanPlayerT | static |
| Deserialize(cf::Network::InStreamT &Stream, bool IsIniting) | cf::GameSys::ComponentBaseT | |
| DocCallbacks (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
| DocClass (defined in cf::GameSys::ComponentHumanPlayerT) | cf::GameSys::ComponentHumanPlayerT | protectedstatic |
| DoClientFrame(float t) override | cf::GameSys::ComponentHumanPlayerT | virtual |
| DocMethods (defined in cf::GameSys::ComponentHumanPlayerT) | cf::GameSys::ComponentHumanPlayerT | protectedstatic |
| DocVars (defined in cf::GameSys::ComponentHumanPlayerT) | cf::GameSys::ComponentHumanPlayerT | protectedstatic |
| DoServerFrame(float t) override | cf::GameSys::ComponentHumanPlayerT | virtual |
| FireRay(lua_State *LuaState) (defined in cf::GameSys::ComponentHumanPlayerT) | cf::GameSys::ComponentHumanPlayerT | protectedstatic |
| Get(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
| GetActiveWeapon() const | cf::GameSys::ComponentHumanPlayerT | |
| GetActiveWeapon(lua_State *LuaState) (defined in cf::GameSys::ComponentHumanPlayerT) | cf::GameSys::ComponentHumanPlayerT | protectedstatic |
| GetCameraOriginWS() const | cf::GameSys::ComponentHumanPlayerT | |
| GetCameraViewDirWS(double Random=0.0) const | cf::GameSys::ComponentHumanPlayerT | |
| GetClipModel() | cf::GameSys::ComponentBaseT | inlinevirtual |
| GetCullingBB() const override | cf::GameSys::ComponentHumanPlayerT | virtual |
| GetEditorBB() const | cf::GameSys::ComponentBaseT | inlinevirtual |
| GetEditorColor() const | cf::GameSys::ComponentBaseT | inlinevirtual |
| GetEntity() const | cf::GameSys::ComponentBaseT | inline |
| GetEntity(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
| GetExtraMessage(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
| GetInterpolators() | cf::GameSys::ComponentBaseT | inline |
| GetMemberVars() | cf::GameSys::ComponentBaseT | inline |
| GetName() const override | cf::GameSys::ComponentHumanPlayerT | inlinevirtual |
| GetPlayerCommands() | cf::GameSys::ComponentHumanPlayerT | inline |
| GetPlayerVelocity() const | cf::GameSys::ComponentHumanPlayerT | |
| GetRandom(unsigned int n) | cf::GameSys::ComponentHumanPlayerT | |
| GetRandom() | cf::GameSys::ComponentHumanPlayerT | |
| GetRandom(lua_State *LuaState) (defined in cf::GameSys::ComponentHumanPlayerT) | cf::GameSys::ComponentHumanPlayerT | protectedstatic |
| GetRefCount() const (defined in RefCountedT) | RefCountedT | inline |
| GetType() const override (defined in cf::GameSys::ComponentHumanPlayerT) | cf::GameSys::ComponentHumanPlayerT | inlinevirtual |
| InitClientApprox(const char *VarName) | cf::GameSys::ComponentBaseT | |
| InitClientApprox(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
| Interpolate(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
| MethodsList | cf::GameSys::ComponentHumanPlayerT | protectedstatic |
| OnClientFrame(float t) | cf::GameSys::ComponentBaseT | |
| OnInputEvent(const CaKeyboardEventT &KE) | cf::GameSys::ComponentBaseT | inlinevirtual |
| OnInputEvent(const CaMouseEventT &ME, float PosX, float PosY) | cf::GameSys::ComponentBaseT | inlinevirtual |
| OnPostLoad(bool OnlyStatic) | cf::GameSys::ComponentBaseT | inlinevirtual |
| OnServerFrame(float t) | cf::GameSys::ComponentBaseT | |
| operator=(const RefCountedT &) (defined in RefCountedT) | RefCountedT | inlineprotected |
| PostRender(bool FirstPersonView) override | cf::GameSys::ComponentHumanPlayerT | virtual |
| PreCache() | cf::GameSys::ComponentBaseT | inlinevirtual |
| RefCountedT() (defined in RefCountedT) | RefCountedT | inlineprotected |
| RefCountedT(const RefCountedT &) (defined in RefCountedT) | RefCountedT | inlineprotected |
| RegisterParticle(lua_State *LuaState) (defined in cf::GameSys::ComponentHumanPlayerT) | cf::GameSys::ComponentHumanPlayerT | protectedstatic |
| Render(bool FirstPersonView, float LodDist) const | cf::GameSys::ComponentBaseT | inlinevirtual |
| SelectNextWeapon() | cf::GameSys::ComponentHumanPlayerT | |
| SelectNextWeapon(lua_State *LuaState) (defined in cf::GameSys::ComponentHumanPlayerT) | cf::GameSys::ComponentHumanPlayerT | protectedstatic |
| SelectWeapon(uint8_t NextWeaponNr, bool Force=false) | cf::GameSys::ComponentHumanPlayerT | |
| SelectWeapon(lua_State *LuaState) (defined in cf::GameSys::ComponentHumanPlayerT) | cf::GameSys::ComponentHumanPlayerT | protectedstatic |
| Serialize(cf::Network::OutStreamT &Stream) const | cf::GameSys::ComponentBaseT | |
| Set(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
| SetMember(const char *Name, const T &Value) | cf::GameSys::ComponentBaseT | inline |
| SpawnWeaponChild(lua_State *LuaState) (defined in cf::GameSys::ComponentHumanPlayerT) | cf::GameSys::ComponentHumanPlayerT | protectedstatic |
| Think(const PlayerCommandT &PlayerCommand, bool ThinkingOnServerSide) | cf::GameSys::ComponentHumanPlayerT | |
| toString(lua_State *LuaState) (defined in cf::GameSys::ComponentHumanPlayerT) | cf::GameSys::ComponentHumanPlayerT | protectedstatic |
| TraceCameraRay(const Vector3dT &Dir, Vector3dT &HitPoint, ComponentBaseT *&HitComp) const | cf::GameSys::ComponentHumanPlayerT | |
| TypeInfo (defined in cf::GameSys::ComponentHumanPlayerT) | cf::GameSys::ComponentHumanPlayerT | static |
| UpdateDependencies(EntityT *Entity) | cf::GameSys::ComponentBaseT | virtual |
| ~ComponentBaseT() | cf::GameSys::ComponentBaseT | virtual |
| ~ComponentHumanPlayerT() | cf::GameSys::ComponentHumanPlayerT | |