| CallLuaMethod(const char *MethodName, int NumExtraArgs, const char *Signature="",...) | cf::GameSys::ComponentBaseT | |
| Clone() const | cf::GameSys::ComponentPlayerPhysicsT | virtual |
| ComponentBaseT() | cf::GameSys::ComponentBaseT | |
| ComponentBaseT(const ComponentBaseT &Comp) | cf::GameSys::ComponentBaseT | |
| ComponentPlayerPhysicsT() | cf::GameSys::ComponentPlayerPhysicsT | |
| ComponentPlayerPhysicsT(const ComponentPlayerPhysicsT &Comp) | cf::GameSys::ComponentPlayerPhysicsT | |
| CreateInstance(const cf::TypeSys::CreateParamsT &Params) (defined in cf::GameSys::ComponentPlayerPhysicsT) | cf::GameSys::ComponentPlayerPhysicsT | static |
| Deserialize(cf::Network::InStreamT &Stream, bool IsIniting) | cf::GameSys::ComponentBaseT | |
| DocCallbacks (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
| DocClass (defined in cf::GameSys::ComponentPlayerPhysicsT) | cf::GameSys::ComponentPlayerPhysicsT | protectedstatic |
| DocMethods (defined in cf::GameSys::ComponentPlayerPhysicsT) | cf::GameSys::ComponentPlayerPhysicsT | protectedstatic |
| DocVars (defined in cf::GameSys::ComponentPlayerPhysicsT) | cf::GameSys::ComponentPlayerPhysicsT | protectedstatic |
| Get(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
| GetClipModel() | cf::GameSys::ComponentBaseT | inlinevirtual |
| GetCullingBB() const | cf::GameSys::ComponentBaseT | inlinevirtual |
| GetEditorBB() const | cf::GameSys::ComponentBaseT | inlinevirtual |
| GetEditorColor() const | cf::GameSys::ComponentBaseT | inlinevirtual |
| GetEntity() const | cf::GameSys::ComponentBaseT | inline |
| GetEntity(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
| GetExtraMessage(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
| GetInterpolators() | cf::GameSys::ComponentBaseT | inline |
| GetMemberVars() | cf::GameSys::ComponentBaseT | inline |
| GetName() const | cf::GameSys::ComponentPlayerPhysicsT | inlinevirtual |
| GetRefCount() const (defined in RefCountedT) | RefCountedT | inline |
| GetType() const (defined in cf::GameSys::ComponentPlayerPhysicsT) | cf::GameSys::ComponentPlayerPhysicsT | inlinevirtual |
| GetVelocity() const | cf::GameSys::ComponentPlayerPhysicsT | inline |
| InitClientApprox(const char *VarName) | cf::GameSys::ComponentBaseT | |
| InitClientApprox(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
| Interpolate(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
| MethodsList | cf::GameSys::ComponentPlayerPhysicsT | protectedstatic |
| MoveHuman(float FrameTime, const Vector3fT &WishVelocity, const Vector3fT &WishVelLadder, bool WishJump) | cf::GameSys::ComponentPlayerPhysicsT | |
| MoveHuman(lua_State *LuaState) (defined in cf::GameSys::ComponentPlayerPhysicsT) | cf::GameSys::ComponentPlayerPhysicsT | protectedstatic |
| OnClientFrame(float t) | cf::GameSys::ComponentBaseT | |
| OnInputEvent(const CaKeyboardEventT &KE) | cf::GameSys::ComponentBaseT | inlinevirtual |
| OnInputEvent(const CaMouseEventT &ME, float PosX, float PosY) | cf::GameSys::ComponentBaseT | inlinevirtual |
| OnPostLoad(bool OnlyStatic) | cf::GameSys::ComponentBaseT | inlinevirtual |
| OnServerFrame(float t) | cf::GameSys::ComponentBaseT | |
| operator=(const RefCountedT &) (defined in RefCountedT) | RefCountedT | inlineprotected |
| PostRender(bool FirstPersonView) | cf::GameSys::ComponentBaseT | inlinevirtual |
| PreCache() | cf::GameSys::ComponentBaseT | inlinevirtual |
| RefCountedT() (defined in RefCountedT) | RefCountedT | inlineprotected |
| RefCountedT(const RefCountedT &) (defined in RefCountedT) | RefCountedT | inlineprotected |
| Render(bool FirstPersonView, float LodDist) const | cf::GameSys::ComponentBaseT | inlinevirtual |
| Serialize(cf::Network::OutStreamT &Stream) const | cf::GameSys::ComponentBaseT | |
| Set(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
| SetMember(const char *Name, const T &Value) | cf::GameSys::ComponentBaseT | inline |
| toString(lua_State *LuaState) (defined in cf::GameSys::ComponentPlayerPhysicsT) | cf::GameSys::ComponentPlayerPhysicsT | protectedstatic |
| TypeInfo (defined in cf::GameSys::ComponentPlayerPhysicsT) | cf::GameSys::ComponentPlayerPhysicsT | static |
| UpdateDependencies(EntityT *Entity) | cf::GameSys::ComponentPlayerPhysicsT | virtual |
| ~ComponentBaseT() | cf::GameSys::ComponentBaseT | virtual |