CallLuaMethod(const char *MethodName, int NumExtraArgs, const char *Signature="",...) | cf::GameSys::ComponentBaseT | |
Clone() const | cf::GameSys::ComponentTransformT | virtual |
ComponentBaseT() | cf::GameSys::ComponentBaseT | |
ComponentBaseT(const ComponentBaseT &Comp) | cf::GameSys::ComponentBaseT | |
ComponentTransformT() | cf::GameSys::ComponentTransformT | |
ComponentTransformT(const ComponentTransformT &Comp) | cf::GameSys::ComponentTransformT | |
CreateInstance(const cf::TypeSys::CreateParamsT &Params) (defined in cf::GameSys::ComponentTransformT) | cf::GameSys::ComponentTransformT | static |
Deserialize(cf::Network::InStreamT &Stream, bool IsIniting) | cf::GameSys::ComponentBaseT | |
DocCallbacks (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
DocClass (defined in cf::GameSys::ComponentTransformT) | cf::GameSys::ComponentTransformT | protectedstatic |
DocMethods (defined in cf::GameSys::ComponentTransformT) | cf::GameSys::ComponentTransformT | protectedstatic |
DocVars (defined in cf::GameSys::ComponentTransformT) | cf::GameSys::ComponentTransformT | protectedstatic |
Get(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
GetAngles(lua_State *LuaState) (defined in cf::GameSys::ComponentTransformT) | cf::GameSys::ComponentTransformT | protectedstatic |
GetAxisX(lua_State *LuaState) (defined in cf::GameSys::ComponentTransformT) | cf::GameSys::ComponentTransformT | protectedstatic |
GetAxisY(lua_State *LuaState) (defined in cf::GameSys::ComponentTransformT) | cf::GameSys::ComponentTransformT | protectedstatic |
GetAxisZ(lua_State *LuaState) (defined in cf::GameSys::ComponentTransformT) | cf::GameSys::ComponentTransformT | protectedstatic |
GetClipModel() | cf::GameSys::ComponentBaseT | inlinevirtual |
GetCullingBB() const | cf::GameSys::ComponentBaseT | inlinevirtual |
GetEditorBB() const | cf::GameSys::ComponentBaseT | inlinevirtual |
GetEditorColor() const | cf::GameSys::ComponentBaseT | inlinevirtual |
GetEntity() const | cf::GameSys::ComponentBaseT | inline |
GetEntity(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
GetEntityToWorld() const | cf::GameSys::ComponentTransformT | |
GetExtraMessage(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
GetInterpolators() | cf::GameSys::ComponentBaseT | inline |
GetMemberVars() | cf::GameSys::ComponentBaseT | inline |
GetName() const | cf::GameSys::ComponentTransformT | inlinevirtual |
GetOriginPS() const | cf::GameSys::ComponentTransformT | inline |
GetOriginWS() const | cf::GameSys::ComponentTransformT | |
GetOriginWS(lua_State *LuaState) (defined in cf::GameSys::ComponentTransformT) | cf::GameSys::ComponentTransformT | protectedstatic |
GetQuatPS() const | cf::GameSys::ComponentTransformT | inline |
GetQuatWS() const | cf::GameSys::ComponentTransformT | |
GetRefCount() const (defined in RefCountedT) | RefCountedT | inline |
GetType() const (defined in cf::GameSys::ComponentTransformT) | cf::GameSys::ComponentTransformT | inlinevirtual |
InitClientApprox(const char *VarName) | cf::GameSys::ComponentBaseT | |
InitClientApprox(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
Interpolate(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
IsIdentity() const | cf::GameSys::ComponentTransformT | inline |
LookAt(const Vector3fT &Pos, unsigned int AxisNr=0, bool NoPitch=false) | cf::GameSys::ComponentTransformT | |
LookAt(lua_State *LuaState) (defined in cf::GameSys::ComponentTransformT) | cf::GameSys::ComponentTransformT | protectedstatic |
MethodsList | cf::GameSys::ComponentTransformT | protectedstatic |
OnClientFrame(float t) | cf::GameSys::ComponentBaseT | |
OnInputEvent(const CaKeyboardEventT &KE) | cf::GameSys::ComponentBaseT | inlinevirtual |
OnInputEvent(const CaMouseEventT &ME, float PosX, float PosY) | cf::GameSys::ComponentBaseT | inlinevirtual |
OnPostLoad(bool OnlyStatic) | cf::GameSys::ComponentBaseT | inlinevirtual |
OnServerFrame(float t) | cf::GameSys::ComponentBaseT | |
operator=(const RefCountedT &) (defined in RefCountedT) | RefCountedT | inlineprotected |
PostRender(bool FirstPersonView) | cf::GameSys::ComponentBaseT | inlinevirtual |
PreCache() | cf::GameSys::ComponentBaseT | inlinevirtual |
RefCountedT() (defined in RefCountedT) | RefCountedT | inlineprotected |
RefCountedT(const RefCountedT &) (defined in RefCountedT) | RefCountedT | inlineprotected |
Render(bool FirstPersonView, float LodDist) const | cf::GameSys::ComponentBaseT | inlinevirtual |
Serialize(cf::Network::OutStreamT &Stream) const | cf::GameSys::ComponentBaseT | |
Set(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
SetAngles(lua_State *LuaState) (defined in cf::GameSys::ComponentTransformT) | cf::GameSys::ComponentTransformT | protectedstatic |
SetMember(const char *Name, const T &Value) | cf::GameSys::ComponentBaseT | inline |
SetOriginPS(const Vector3fT &Origin) | cf::GameSys::ComponentTransformT | inline |
SetOriginWS(const Vector3fT &OriginWS) | cf::GameSys::ComponentTransformT | |
SetOriginWS(lua_State *LuaState) (defined in cf::GameSys::ComponentTransformT) | cf::GameSys::ComponentTransformT | protectedstatic |
SetQuatPS(const cf::math::QuaternionfT &Quat) | cf::GameSys::ComponentTransformT | inline |
SetQuatWS(const cf::math::QuaternionfT &QuatWS) | cf::GameSys::ComponentTransformT | |
toString(lua_State *LuaState) (defined in cf::GameSys::ComponentTransformT) | cf::GameSys::ComponentTransformT | protectedstatic |
TypeInfo (defined in cf::GameSys::ComponentTransformT) | cf::GameSys::ComponentTransformT | static |
UpdateDependencies(EntityT *Entity) | cf::GameSys::ComponentBaseT | virtual |
~ComponentBaseT() | cf::GameSys::ComponentBaseT | virtual |