Cafu Engine
cf::GameSys::ComponentTransformT Member List

This is the complete list of members for cf::GameSys::ComponentTransformT, including all inherited members.

CallLuaMethod(const char *MethodName, int NumExtraArgs, const char *Signature="",...)cf::GameSys::ComponentBaseT
Clone() const cf::GameSys::ComponentTransformTvirtual
ComponentBaseT()cf::GameSys::ComponentBaseT
ComponentBaseT(const ComponentBaseT &Comp)cf::GameSys::ComponentBaseT
ComponentTransformT()cf::GameSys::ComponentTransformT
ComponentTransformT(const ComponentTransformT &Comp)cf::GameSys::ComponentTransformT
CreateInstance(const cf::TypeSys::CreateParamsT &Params) (defined in cf::GameSys::ComponentTransformT)cf::GameSys::ComponentTransformTstatic
Deserialize(cf::Network::InStreamT &Stream, bool IsIniting)cf::GameSys::ComponentBaseT
DocCallbacks (defined in cf::GameSys::ComponentBaseT)cf::GameSys::ComponentBaseTprotectedstatic
DocClass (defined in cf::GameSys::ComponentTransformT)cf::GameSys::ComponentTransformTprotectedstatic
DocMethods (defined in cf::GameSys::ComponentTransformT)cf::GameSys::ComponentTransformTprotectedstatic
DocVars (defined in cf::GameSys::ComponentTransformT)cf::GameSys::ComponentTransformTprotectedstatic
Get(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT)cf::GameSys::ComponentBaseTprotectedstatic
GetAngles(lua_State *LuaState) (defined in cf::GameSys::ComponentTransformT)cf::GameSys::ComponentTransformTprotectedstatic
GetAxisX(lua_State *LuaState) (defined in cf::GameSys::ComponentTransformT)cf::GameSys::ComponentTransformTprotectedstatic
GetAxisY(lua_State *LuaState) (defined in cf::GameSys::ComponentTransformT)cf::GameSys::ComponentTransformTprotectedstatic
GetAxisZ(lua_State *LuaState) (defined in cf::GameSys::ComponentTransformT)cf::GameSys::ComponentTransformTprotectedstatic
GetClipModel()cf::GameSys::ComponentBaseTinlinevirtual
GetCullingBB() const cf::GameSys::ComponentBaseTinlinevirtual
GetEditorBB() const cf::GameSys::ComponentBaseTinlinevirtual
GetEditorColor() const cf::GameSys::ComponentBaseTinlinevirtual
GetEntity() const cf::GameSys::ComponentBaseTinline
GetEntity(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT)cf::GameSys::ComponentBaseTprotectedstatic
GetEntityToWorld() const cf::GameSys::ComponentTransformT
GetExtraMessage(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT)cf::GameSys::ComponentBaseTprotectedstatic
GetInterpolators()cf::GameSys::ComponentBaseTinline
GetMemberVars()cf::GameSys::ComponentBaseTinline
GetName() const cf::GameSys::ComponentTransformTinlinevirtual
GetOriginPS() const cf::GameSys::ComponentTransformTinline
GetOriginWS() const cf::GameSys::ComponentTransformT
GetOriginWS(lua_State *LuaState) (defined in cf::GameSys::ComponentTransformT)cf::GameSys::ComponentTransformTprotectedstatic
GetQuatPS() const cf::GameSys::ComponentTransformTinline
GetQuatWS() const cf::GameSys::ComponentTransformT
GetRefCount() const (defined in RefCountedT)RefCountedTinline
GetType() const (defined in cf::GameSys::ComponentTransformT)cf::GameSys::ComponentTransformTinlinevirtual
InitClientApprox(const char *VarName)cf::GameSys::ComponentBaseT
InitClientApprox(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT)cf::GameSys::ComponentBaseTprotectedstatic
Interpolate(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT)cf::GameSys::ComponentBaseTprotectedstatic
IsIdentity() const cf::GameSys::ComponentTransformTinline
LookAt(const Vector3fT &Pos, unsigned int AxisNr=0, bool NoPitch=false)cf::GameSys::ComponentTransformT
LookAt(lua_State *LuaState) (defined in cf::GameSys::ComponentTransformT)cf::GameSys::ComponentTransformTprotectedstatic
MethodsListcf::GameSys::ComponentTransformTprotectedstatic
OnClientFrame(float t)cf::GameSys::ComponentBaseT
OnInputEvent(const CaKeyboardEventT &KE)cf::GameSys::ComponentBaseTinlinevirtual
OnInputEvent(const CaMouseEventT &ME, float PosX, float PosY)cf::GameSys::ComponentBaseTinlinevirtual
OnPostLoad(bool OnlyStatic)cf::GameSys::ComponentBaseTinlinevirtual
OnServerFrame(float t)cf::GameSys::ComponentBaseT
operator=(const RefCountedT &) (defined in RefCountedT)RefCountedTinlineprotected
PostRender(bool FirstPersonView)cf::GameSys::ComponentBaseTinlinevirtual
PreCache()cf::GameSys::ComponentBaseTinlinevirtual
RefCountedT() (defined in RefCountedT)RefCountedTinlineprotected
RefCountedT(const RefCountedT &) (defined in RefCountedT)RefCountedTinlineprotected
Render(bool FirstPersonView, float LodDist) const cf::GameSys::ComponentBaseTinlinevirtual
Serialize(cf::Network::OutStreamT &Stream) const cf::GameSys::ComponentBaseT
Set(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT)cf::GameSys::ComponentBaseTprotectedstatic
SetAngles(lua_State *LuaState) (defined in cf::GameSys::ComponentTransformT)cf::GameSys::ComponentTransformTprotectedstatic
SetMember(const char *Name, const T &Value)cf::GameSys::ComponentBaseTinline
SetOriginPS(const Vector3fT &Origin)cf::GameSys::ComponentTransformTinline
SetOriginWS(const Vector3fT &OriginWS)cf::GameSys::ComponentTransformT
SetOriginWS(lua_State *LuaState) (defined in cf::GameSys::ComponentTransformT)cf::GameSys::ComponentTransformTprotectedstatic
SetQuatPS(const cf::math::QuaternionfT &Quat)cf::GameSys::ComponentTransformTinline
SetQuatWS(const cf::math::QuaternionfT &QuatWS)cf::GameSys::ComponentTransformT
toString(lua_State *LuaState) (defined in cf::GameSys::ComponentTransformT)cf::GameSys::ComponentTransformTprotectedstatic
TypeInfo (defined in cf::GameSys::ComponentTransformT)cf::GameSys::ComponentTransformTstatic
UpdateDependencies(EntityT *Entity)cf::GameSys::ComponentBaseTvirtual
~ComponentBaseT()cf::GameSys::ComponentBaseTvirtual