This is the complete list of members for cf::GameSys::EntityT, including all inherited members.
| AddChild(IntrusivePtrT< EntityT > Child, unsigned long Pos=0xFFFFFFFF) | cf::GameSys::EntityT | |
| AddChild(lua_State *LuaState) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
| AddComponent(IntrusivePtrT< ComponentBaseT > Comp, unsigned long Index=ULONG_MAX) | cf::GameSys::EntityT | |
| AddComponent(lua_State *LuaState) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
| CallLuaMethod(const char *MethodName, int NumExtraArgs, const char *Signature="",...) | cf::GameSys::EntityT | |
| Clone(bool Recursive=false) const | cf::GameSys::EntityT | virtual |
| CreateInstance(const cf::TypeSys::CreateParamsT &Params) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | static |
| DeleteComponent(unsigned long CompNr) | cf::GameSys::EntityT | |
| Deserialize(cf::Network::InStreamT &Stream, bool IsIniting) | cf::GameSys::EntityT | |
| DocCallbacks (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
| DocClass (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
| DocMethods (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
| EntityT(const EntityCreateParamsT &Params) | cf::GameSys::EntityT | |
| EntityT(const EntityT &Entity, bool Recursive=false) | cf::GameSys::EntityT | |
| Find(const std::string &WantedName) | cf::GameSys::EntityT | |
| FindByComponent(const std::string &TypeName, ArrayT< IntrusivePtrT< EntityT > > &Result) | cf::GameSys::EntityT | |
| FindByComponent(lua_State *LuaState) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
| FindByID(lua_State *LuaState) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
| FindByName(lua_State *LuaState) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
| FindID(unsigned int WantedID) | cf::GameSys::EntityT | |
| GetAll(ArrayT< IntrusivePtrT< EntityT > > &List) | cf::GameSys::EntityT | |
| GetApp() | cf::GameSys::EntityT | inline |
| GetApp() const | cf::GameSys::EntityT | inline |
| GetBasics() const | cf::GameSys::EntityT | inline |
| GetBasics(lua_State *LuaState) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
| GetChildren() const | cf::GameSys::EntityT | inline |
| GetChildren(ArrayT< IntrusivePtrT< EntityT > > &Chld, bool Recurse=false) const | cf::GameSys::EntityT | |
| GetChildren(lua_State *LuaState) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
| GetComponent(const std::string &TypeName, unsigned int n=0) const | cf::GameSys::EntityT | |
| GetComponent(unsigned int n) const | cf::GameSys::EntityT | |
| GetComponent(lua_State *LuaState) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
| GetComponents() const | cf::GameSys::EntityT | inline |
| GetComponents(lua_State *LuaState) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
| GetCullingBB(bool WorldSpace) const | cf::GameSys::EntityT | |
| GetID() const | cf::GameSys::EntityT | inline |
| GetID(lua_State *LuaState) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
| GetParent() const | cf::GameSys::EntityT | inline |
| GetParent(lua_State *LuaState) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
| GetRefCount() const (defined in RefCountedT) | RefCountedT | inline |
| GetRoot() | cf::GameSys::EntityT | |
| GetRoot(lua_State *LuaState) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
| GetTransform() const | cf::GameSys::EntityT | inline |
| GetTransform(lua_State *LuaState) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
| GetType() const (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | inlinevirtual |
| GetWorld() const (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | inline |
| Has(IntrusivePtrT< EntityT > Ent) const | cf::GameSys::EntityT | |
| MethodsList | cf::GameSys::EntityT | protectedstatic |
| OnClientFrame(float t) | cf::GameSys::EntityT | |
| OnInputEvent(const CaKeyboardEventT &KE) | cf::GameSys::EntityT | virtual |
| OnInputEvent(const CaMouseEventT &ME, float PosX, float PosY) | cf::GameSys::EntityT | virtual |
| OnServerFrame(float t) | cf::GameSys::EntityT | |
| operator=(const RefCountedT &) (defined in RefCountedT) | RefCountedT | inlineprotected |
| RefCountedT() (defined in RefCountedT) | RefCountedT | inlineprotected |
| RefCountedT(const RefCountedT &) (defined in RefCountedT) | RefCountedT | inlineprotected |
| RemoveChild(IntrusivePtrT< EntityT > Child) | cf::GameSys::EntityT | |
| RemoveChild(lua_State *LuaState) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
| RenderComponents(bool FirstPersonView, float LodDist) const | cf::GameSys::EntityT | |
| RmvComponent(lua_State *LuaState) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
| Serialize(cf::Network::OutStreamT &Stream, bool WithChildren=false) const | cf::GameSys::EntityT | |
| SetApp(IntrusivePtrT< ComponentBaseT > App) | cf::GameSys::EntityT | |
| toString(lua_State *LuaState) (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | protectedstatic |
| TypeInfo (defined in cf::GameSys::EntityT) | cf::GameSys::EntityT | static |
| ~EntityT() | cf::GameSys::EntityT | virtual |