This is the complete list of members for cf::GameSys::GameI, including all inherited members.
| CreateGameEntity(const cf::TypeSys::TypeInfoT *TI, IntrusivePtrT< cf::GameSys::EntityT > Entity, const std::map< std::string, std::string > &Properties, const cf::SceneGraph::GenericNodeT *RootNode, unsigned long ID, cf::GameSys::GameWorldI *GameWorld)=0 | cf::GameSys::GameI | pure virtual |
| GetEntityTIM() const =0 | cf::GameSys::GameI | pure virtual |
| Initialize(bool AsClient, bool AsServer, ModelManagerT &ModelMan)=0 | cf::GameSys::GameI | pure virtual |
| Release()=0 | cf::GameSys::GameI | pure virtual |
| ~GameI() | cf::GameSys::GameI | inlinevirtual |