This is the complete list of members for cf::SceneGraph::FaceNodeT, including all inherited members.
BackToLightMap(const PatchMeshT &PatchMesh, const float LightMapPatchSize) | cf::SceneGraph::FaceNodeT | virtual |
CreateFromFile_cw(std::istream &InFile, aux::PoolT &Pool, LightMapManT &LMM, SHLMapManT &SMM) | cf::SceneGraph::FaceNodeT | static |
cf::SceneGraph::GenericNodeT::CreateFromFile_cw(std::istream &InFile, aux::PoolT &Pool, LightMapManT &LMM, SHLMapManT &SMM, PlantDescrManT &PDM, const ArrayT< const TerrainT * > &ShTe, ModelManagerT &ModelMan) | cf::SceneGraph::GenericNodeT | static |
CreatePatchMeshes(ArrayT< PatchMeshT > &PatchMeshes, ArrayT< ArrayT< ArrayT< Vector3dT > > > &SampleCoords, const float LightMapPatchSize) const | cf::SceneGraph::FaceNodeT | virtual |
DrawAmbientContrib(const Vector3dT &ViewerPos) const | cf::SceneGraph::FaceNodeT | virtual |
DrawLightSourceContrib(const Vector3dT &ViewerPos, const Vector3dT &LightPos) const (defined in cf::SceneGraph::FaceNodeT) | cf::SceneGraph::FaceNodeT | virtual |
DrawStencilShadowVolumes(const Vector3dT &LightPos, const float LightRadius) const (defined in cf::SceneGraph::FaceNodeT) | cf::SceneGraph::FaceNodeT | virtual |
DrawTranslucentContrib(const Vector3dT &ViewerPos) const (defined in cf::SceneGraph::FaceNodeT) | cf::SceneGraph::FaceNodeT | virtual |
FaceNodeT(LightMapManT &LMM, SHLMapManT &SMM) | cf::SceneGraph::FaceNodeT | |
FaceNodeT(LightMapManT &LMM, SHLMapManT &SMM, const Polygon3T< double > &Poly_, MaterialT *Material_, const TexInfoT &TI_) | cf::SceneGraph::FaceNodeT | |
FaceNodeT(const FaceNodeT &Other) | cf::SceneGraph::FaceNodeT | |
GetBoundingBox() const | cf::SceneGraph::FaceNodeT | virtual |
GetDrawIndices() | cf::SceneGraph::FaceNodeT | inline |
GetLightmapColorNearPosition(const Vector3dT &Pos, Vector3fT &LightMapColor, const float LightMapPatchSize) const | cf::SceneGraph::FaceNodeT | |
GetLightMapMan() const | cf::SceneGraph::FaceNodeT | inline |
GetSHLMapMan() const | cf::SceneGraph::FaceNodeT | inline |
InitDefaultLightMaps(const float LightMapPatchSize) | cf::SceneGraph::FaceNodeT | virtual |
InitRenderMeshesAndMats(const ArrayT< Vector3dT > &SharedVertices, const float LightMapPatchSize) (defined in cf::SceneGraph::FaceNodeT) | cf::SceneGraph::FaceNodeT | |
IsOpaque() const | cf::SceneGraph::FaceNodeT | virtual |
LightMapInfo (defined in cf::SceneGraph::FaceNodeT) | cf::SceneGraph::FaceNodeT | |
Material | cf::SceneGraph::FaceNodeT | |
Polygon (defined in cf::SceneGraph::FaceNodeT) | cf::SceneGraph::FaceNodeT | |
ROUND_EPSILON | cf::SceneGraph::FaceNodeT | static |
SHLMapInfo (defined in cf::SceneGraph::FaceNodeT) | cf::SceneGraph::FaceNodeT | |
TI (defined in cf::SceneGraph::FaceNodeT) | cf::SceneGraph::FaceNodeT | |
WriteTo(std::ostream &OutFile, aux::PoolT &Pool) const (defined in cf::SceneGraph::FaceNodeT) | cf::SceneGraph::FaceNodeT | virtual |
~FaceNodeT() | cf::SceneGraph::FaceNodeT | |
~GenericNodeT() | cf::SceneGraph::GenericNodeT | inlinevirtual |