This is the complete list of members for cf::SceneGraph::ModelNodeT, including all inherited members.
| BackToLightMap(const PatchMeshT &PatchMesh, const float LightMapPatchSize) | cf::SceneGraph::GenericNodeT | inlinevirtual |
| CreateFromFile_cw(std::istream &InFile, aux::PoolT &Pool, ModelManagerT &ModelMan) | cf::SceneGraph::ModelNodeT | static |
| cf::SceneGraph::GenericNodeT::CreateFromFile_cw(std::istream &InFile, aux::PoolT &Pool, LightMapManT &LMM, SHLMapManT &SMM, PlantDescrManT &PDM, const ArrayT< const TerrainT * > &ShTe, ModelManagerT &ModelMan) | cf::SceneGraph::GenericNodeT | static |
| CreatePatchMeshes(ArrayT< PatchMeshT > &PatchMeshes, ArrayT< ArrayT< ArrayT< Vector3dT > > > &SampleCoords, const float LightMapPatchSize) const | cf::SceneGraph::GenericNodeT | inlinevirtual |
| DrawAmbientContrib(const Vector3dT &ViewerPos) const | cf::SceneGraph::ModelNodeT | virtual |
| DrawLightSourceContrib(const Vector3dT &ViewerPos, const Vector3dT &LightPos) const (defined in cf::SceneGraph::GenericNodeT) | cf::SceneGraph::GenericNodeT | inlinevirtual |
| DrawStencilShadowVolumes(const Vector3dT &LightPos, const float LightRadius) const (defined in cf::SceneGraph::GenericNodeT) | cf::SceneGraph::GenericNodeT | inlinevirtual |
| DrawTranslucentContrib(const Vector3dT &ViewerPos) const (defined in cf::SceneGraph::GenericNodeT) | cf::SceneGraph::GenericNodeT | inlinevirtual |
| GetBoundingBox() const | cf::SceneGraph::ModelNodeT | virtual |
| InitDefaultLightMaps(const float LightMapPatchSize) | cf::SceneGraph::GenericNodeT | inlinevirtual |
| IsOpaque() const | cf::SceneGraph::ModelNodeT | inlinevirtual |
| ModelNodeT(const CafuModelT *Model, const std::string &Label, const Vector3fT &Origin, const Vector3fT &Angles, float Scale=1.0f, int SeqNumber=0, float FrameOffset=0.0f, float FrameTimeScale=1.0f, bool Animate=false) | cf::SceneGraph::ModelNodeT | |
| WriteTo(std::ostream &OutFile, aux::PoolT &Pool) const (defined in cf::SceneGraph::ModelNodeT) | cf::SceneGraph::ModelNodeT | virtual |
| ~GenericNodeT() | cf::SceneGraph::GenericNodeT | inlinevirtual |
| ~ModelNodeT() | cf::SceneGraph::ModelNodeT |