This is the complete list of members for cf::SceneGraph::PlantNodeT, including all inherited members.
BackToLightMap(const PatchMeshT &PatchMesh, const float LightMapPatchSize) | cf::SceneGraph::GenericNodeT | inlinevirtual |
CreateFromFile_cw(std::istream &InFile, aux::PoolT &Pool, LightMapManT &LMM, SHLMapManT &SMM, PlantDescrManT &PDM) | cf::SceneGraph::PlantNodeT | static |
cf::SceneGraph::GenericNodeT::CreateFromFile_cw(std::istream &InFile, aux::PoolT &Pool, LightMapManT &LMM, SHLMapManT &SMM, PlantDescrManT &PDM, const ArrayT< const TerrainT * > &ShTe, ModelManagerT &ModelMan) | cf::SceneGraph::GenericNodeT | static |
CreatePatchMeshes(ArrayT< PatchMeshT > &PatchMeshes, ArrayT< ArrayT< ArrayT< Vector3dT > > > &SampleCoords, const float LightMapPatchSize) const | cf::SceneGraph::GenericNodeT | inlinevirtual |
DrawAmbientContrib(const Vector3dT &ViewerPos) const | cf::SceneGraph::PlantNodeT | virtual |
DrawLightSourceContrib(const Vector3dT &ViewerPos, const Vector3dT &LightPos) const (defined in cf::SceneGraph::GenericNodeT) | cf::SceneGraph::GenericNodeT | inlinevirtual |
DrawStencilShadowVolumes(const Vector3dT &LightPos, const float LightRadius) const (defined in cf::SceneGraph::GenericNodeT) | cf::SceneGraph::GenericNodeT | inlinevirtual |
DrawTranslucentContrib(const Vector3dT &ViewerPos) const (defined in cf::SceneGraph::PlantNodeT) | cf::SceneGraph::PlantNodeT | virtual |
GetBoundingBox() const | cf::SceneGraph::PlantNodeT | virtual |
InitDefaultLightMaps(const float LightMapPatchSize) | cf::SceneGraph::GenericNodeT | inlinevirtual |
IsOpaque() const | cf::SceneGraph::PlantNodeT | inlinevirtual |
PlantNodeT() | cf::SceneGraph::PlantNodeT | |
PlantNodeT(const PlantDescriptionT *PlantDescription, unsigned long RandomSeed, const Vector3dT &Position, const Vector3fT &Angles) | cf::SceneGraph::PlantNodeT | |
WriteTo(std::ostream &OutFile, aux::PoolT &Pool) const (defined in cf::SceneGraph::PlantNodeT) | cf::SceneGraph::PlantNodeT | virtual |
~GenericNodeT() | cf::SceneGraph::GenericNodeT | inlinevirtual |
~PlantNodeT() | cf::SceneGraph::PlantNodeT |