Cafu Engine
cf::math::AnglesT< T > Member List

This is the complete list of members for cf::math::AnglesT< T >, including all inherited members.

AnglesT()cf::math::AnglesT< T >inline
AnglesT(T x_, T y_, T z_)cf::math::AnglesT< T >inline
AnglesT(const Vector3T< T > &v)cf::math::AnglesT< T >inline
AnglesT(const Matrix3x3T< T > &M)cf::math::AnglesT< T >
AnglesT(const QuaternionT< T > &Quat)cf::math::AnglesT< T >
AsVectorOfDouble() const Vector3T< T >inline
AsVectorOfFloat() const Vector3T< T >inline
AsVectorOfInt() const Vector3T< T >inline
CreateOrthoVectors(Vector3T< T > &Left, Vector3T< T > &Down) const Vector3T< T >inline
cross(const Vector3T< T > &B) const Vector3T< T >inline
DegToRad(const T Angle)cf::math::AnglesT< T >inlinestatic
dot(const Vector3T< T > &B) const Vector3T< T >inline
GetLengthSqr() const Vector3T< T >inline
GetRotX(const T Angle) const Vector3T< T >inline
GetRotY(const T Angle) const Vector3T< T >inline
GetRotZ(const T Angle) const Vector3T< T >inline
GetScaled(const T s) const Vector3T< T >inline
GetScaled(const Vector3T< T > &S) const Vector3T< T >inline
IsEqual(const Vector3T< T > &B, const T Epsilon) const Vector3T< T >inline
IsValid() const Vector3T< T >inline
operator!=(const Vector3T< T > &B) const Vector3T< T >inline
operator*(const T s) const Vector3T< T >inline
operator*=(const T s)Vector3T< T >inline
operator+(const Vector3T< T > &B) const Vector3T< T >inline
operator+=(const Vector3T< T > &B)Vector3T< T >inline
operator-(const Vector3T< T > &B) const Vector3T< T >inline
operator-() const Vector3T< T >inline
operator-=(const Vector3T< T > &B)Vector3T< T >inline
operator/(const T s) const Vector3T< T >inline
operator/=(const T s)Vector3T< T >inline
operator==(const Vector3T< T > &B) const Vector3T< T >inline
operator[](unsigned int Index)Vector3T< T >inline
operator[](unsigned int Index) const Vector3T< T >inline
PIcf::math::AnglesT< T >static
pitch()cf::math::AnglesT< T >inline
pitch() const cf::math::AnglesT< T >inline
RadToDeg(const T Angle)cf::math::AnglesT< T >inlinestatic
roll()cf::math::AnglesT< T >inline
roll() const cf::math::AnglesT< T >inline
Vector3T()Vector3T< T >inline
Vector3T(T x_, T y_, T z_)Vector3T< T >inline
Vector3T(const C Values[])Vector3T< T >inlineexplicit
xVector3T< T >
yVector3T< T >
yaw()cf::math::AnglesT< T >inline
yaw() const cf::math::AnglesT< T >inline
zVector3T< T >