This is the complete list of members for ComponentHumanPlayerT, including all inherited members.
| ActiveWeaponNr | ComponentHumanPlayerT | |
| Armor | ComponentHumanPlayerT | |
| FireRay(number Damage, number Random=0.0) | ComponentHumanPlayerT | |
| Frags | ComponentHumanPlayerT | |
| get(string var_name) | ComponentBaseT | |
| GetActiveWeapon() | ComponentHumanPlayerT | |
| GetEntity() | ComponentBaseT | |
| GetExtraMessage(string var_name) | ComponentBaseT | |
| GetRandom(number n) | ComponentHumanPlayerT | |
| HeadSway | ComponentHumanPlayerT | |
| Health | ComponentHumanPlayerT | |
| InitClientApprox(string VarName) | ComponentBaseT | |
| interpolate(string var_name, number start_value, number end_value, number time) | ComponentBaseT | |
| NextWeaponNr | ComponentHumanPlayerT | |
| OnClientFrame(number t) | ComponentBaseT | |
| OnInit() | ComponentBaseT | |
| PlayerName | ComponentHumanPlayerT | |
| RandomCount | ComponentHumanPlayerT | |
| RegisterParticle(number Type) | ComponentHumanPlayerT | |
| SelectNextWeapon() | ComponentHumanPlayerT | |
| SelectWeapon(any NextWeapon, bool Force) | ComponentHumanPlayerT | |
| set(string var_name, any new_value) | ComponentBaseT | |
| SpawnWeaponChild(string EntityName) | ComponentHumanPlayerT | |
| State | ComponentHumanPlayerT |