This is the complete list of members for ComponentHumanPlayerT, including all inherited members.
ActiveWeaponNr | ComponentHumanPlayerT | |
Armor | ComponentHumanPlayerT | |
FireRay(number Damage, number Random=0.0) | ComponentHumanPlayerT | |
Frags | ComponentHumanPlayerT | |
get(string var_name) | ComponentBaseT | |
GetActiveWeapon() | ComponentHumanPlayerT | |
GetEntity() | ComponentBaseT | |
GetExtraMessage(string var_name) | ComponentBaseT | |
GetRandom(number n) | ComponentHumanPlayerT | |
HeadSway | ComponentHumanPlayerT | |
Health | ComponentHumanPlayerT | |
InitClientApprox(string VarName) | ComponentBaseT | |
interpolate(string var_name, number start_value, number end_value, number time) | ComponentBaseT | |
NextWeaponNr | ComponentHumanPlayerT | |
OnClientFrame(number t) | ComponentBaseT | |
OnInit() | ComponentBaseT | |
PlayerName | ComponentHumanPlayerT | |
RandomCount | ComponentHumanPlayerT | |
RegisterParticle(number Type) | ComponentHumanPlayerT | |
SelectNextWeapon() | ComponentHumanPlayerT | |
SelectWeapon(any NextWeapon, bool Force) | ComponentHumanPlayerT | |
set(string var_name, any new_value) | ComponentBaseT | |
SpawnWeaponChild(string EntityName) | ComponentHumanPlayerT | |
State | ComponentHumanPlayerT |