7 #ifndef CAFU_OPTIONS_HPP_INCLUDED
8 #define CAFU_OPTIONS_HPP_INCLUDED
10 #include "Templates/Array.hpp"
38 bool ShowEntityTargets;
88 void DeleteGameConfigs();
96 unsigned long DaysSinceInstalled;
wxColour SelectedFace
The color of a selected face.
Definition: Options.hpp:74
wxColour ToolHandle
The color of tool handles.
Definition: Options.hpp:77
wxColour ToolDrag
The color of tool bounds while it is being dragged.
Definition: Options.hpp:80
bool UseDottedGrid
When true, the grid is rendered with dots. Otherwise, it is rendered with lines.
Definition: Options.hpp:58
wxColour Vertex
The color of vertices.
Definition: Options.hpp:76
wxColour ColorBackground
The background color.
Definition: Options.hpp:64
bool ReverseY
Whether to reverse the mouse's Y axis when mouse looking.
Definition: Options.hpp:44
bool NewUVsFaceAligned
Whether the texture-space axes of newly created brush faces are initialized "face aligned" or "world ...
Definition: Options.hpp:25
bool ShowHighlight2
Whether every m-th world unit should be highlighted.
Definition: Options.hpp:61
Definition: Options.hpp:17
bool AnimateModels
Whether or not to animate models.
Definition: Options.hpp:47
int MinPixelSpacing
The minimum pixel spacing between grid lines. The grid is hidden if it gets smaller than this...
Definition: Options.hpp:57
int ModelDistance
Distance in world units within which models render.
Definition: Options.hpp:46
wxColour ColorHighlight2
The color for highlighting every m-th world unit, if enabled.
Definition: Options.hpp:67
bool ShowHighlight1
Whether every n-th world unit should be highlighted.
Definition: Options.hpp:59
wxColour ColorBaseGrid
The base grid color.
Definition: Options.hpp:65
wxColour ToolSelection
The color of the selection tool.
Definition: Options.hpp:78
int SpacingHighlight1
The spacing number n that should be highlighted.
Definition: Options.hpp:60
int MaxCameraVelocity
Max forward speed in world units per second.
Definition: Options.hpp:48
Definition: Options.hpp:33
Definition: Options.hpp:42
int SpacingHighlight2
The spacing number m that should be highlighted.
Definition: Options.hpp:62
wxColour ColorHighlight1
The color for highlighting every n-th world unit, if enabled.
Definition: Options.hpp:66
The class describes the settings for a game/MOD.
Definition: GameConfig.hpp:32
float MouseSensitivity
Mouse sensitivity for the angular (rotating and orbiting) modes of 3D views navigation, in degrees (of rotation) per pixel (of mouse movement).
Definition: Options.hpp:50
int InitialSpacing
The default spacing between grid lines, in world units (usually 4, 8 or 16).
Definition: Options.hpp:56
int TimeToMaxSpeed
Time to max forward speed in milliseconds.
Definition: Options.hpp:49
wxColour ToolMorph
The color of the morph tool.
Definition: Options.hpp:79
int SplitPlanesDepth
The depth up to which the split planes of the BSP tree should be rendered (for debugging/developers o...
Definition: Options.hpp:51
wxColour SelectedEdge
The color of a selected edge.
Definition: Options.hpp:75
wxColour ColorAxes
The color for the major axes through the origin.
Definition: Options.hpp:68
wxColour Selection
The color of selected objects.
Definition: Options.hpp:73
Definition: Options.hpp:21
Definition: Options.hpp:71
int BackPlane
Distance to far clipping plane in world units.
Definition: Options.hpp:45
Definition: Options.hpp:54