7 #ifndef CAFU_TOOLBAR_MATERIALS_HPP_INCLUDED
8 #define CAFU_TOOLBAR_MATERIALS_HPP_INCLUDED
11 #include "Templates/Array.hpp"
35 bool Show(
bool show=
true);
48 wxChoice* ChoiceCurrentMat;
49 wxStaticText* StaticTextCurrentMatSize;
50 wxStaticBitmap* m_BitmapCurrentMat;
53 void OnSelChangeCurrentMat(wxCommandEvent& Event);
54 void OnButtonBrowse (wxCommandEvent& Event);
55 void OnButtonApply (wxCommandEvent& Event);
56 void OnButtonReplace (wxCommandEvent& Event);
57 void OnUpdateUI (wxUpdateUIEvent& Event);
62 ID_CHOICE_CURRENT_MAT=wxID_HIGHEST+1,
63 ID_BUTTON_BROWSE_MATS,
65 ID_BUTTON_REPLACE_MATS
This class represents a CaWE "map" document.
Definition: MapDocument.hpp:45
This class manages the editor materials for a game configuration.
Definition: EditorMaterialManager.hpp:20
Definition: ObserverPattern.hpp:64
Definition: EditorMaterial.hpp:21
Definition: ObserverPattern.hpp:158
This file provides the classes for the Observer pattern as described in the book by the GoF...