This class manages the editor materials for a game configuration. More...
#include "EditorMaterialManager.hpp"
Public Member Functions | |
| EditorMatManT (const GameConfigT &GameConfig) | |
| const ArrayT< EditorMaterialI * > & | GetMaterials () const |
| EditorMaterialI * | GetDefaultMaterial () |
| void | SetDefaultMaterial (EditorMaterialI *DefaultMat) |
| EditorMaterialI * | FindMaterial (const wxString &MatName, bool CreateDummy) |
| This method finds an editor material by name. More... | |
| void | LazilyUpdateProxies () |
This class manages the editor materials for a game configuration.
| EditorMaterialI * EditorMatManT::FindMaterial | ( | const wxString & | MatName, |
| bool | CreateDummy | ||
| ) |
This method finds an editor material by name.
| MatName | Name of the material to find. |
| CreateDummy | Creates and returns a dummy material when the requested material was not found. |