This class implements the state of the client when it is fully connected and thus "in-game". More...
#include "ClientStateInGame.hpp"

Public Member Functions | |
| ClientStateInGameT (ClientT &Client_) | |
| int | GetID () const override |
| Returns some client-specific, unique ID for this state. More... | |
| bool | ProcessInputEvent (const CaKeyboardEventT &KE) override |
| bool | ProcessInputEvent (const CaMouseEventT &ME) override |
| void | Render (float FrameTime) override |
| void | MainLoop (float FrameTime) override |
Public Member Functions inherited from ClientStateT | |
| virtual | ~ClientStateT () |
| The virtual destructor. More... | |
This class implements the state of the client when it is fully connected and thus "in-game".
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overridevirtual |
Returns some client-specific, unique ID for this state.
Implements ClientStateT.