This class implements the state of the client when it is fully connected and thus "in-game". More...
#include "ClientStateInGame.hpp"
Public Member Functions | |
ClientStateInGameT (ClientT &Client_) | |
int | GetID () const override |
Returns some client-specific, unique ID for this state. More... | |
bool | ProcessInputEvent (const CaKeyboardEventT &KE) override |
bool | ProcessInputEvent (const CaMouseEventT &ME) override |
void | Render (float FrameTime) override |
void | MainLoop (float FrameTime) override |
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virtual | ~ClientStateT () |
The virtual destructor. More... | |
This class implements the state of the client when it is fully connected and thus "in-game".
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overridevirtual |
Returns some client-specific, unique ID for this state.
Implements ClientStateT.