This commands inserts a new entity into the map. More...
#include "NewEntity.hpp"
Public Member Functions | |
CommandNewEntityT (MapDocumentT &MapDoc, IntrusivePtrT< cf::GameSys::EntityT > Entity, IntrusivePtrT< cf::GameSys::EntityT > Parent, bool SetSel) | |
The constructor. More... | |
CommandNewEntityT (MapDocumentT &MapDoc, const ArrayT< IntrusivePtrT< cf::GameSys::EntityT > > &Entities, IntrusivePtrT< cf::GameSys::EntityT > Parent, bool SetSel=true) | |
The constructor. More... | |
~CommandNewEntityT () | |
The destructor. More... | |
bool | Do () |
This method executes the command. More... | |
void | Undo () |
This method un-does the command. More... | |
wxString | GetName () const |
Returns the name (a description) of the command. More... | |
Public Member Functions inherited from CommandT | |
CommandT (bool ShowInHistory=true, bool SuggestsSave=true) | |
The constructor. More... | |
virtual | ~CommandT () |
The virtual destructor. More... | |
bool | ShowInHistory () const |
Whether the command should be shown in the undo/redo history. More... | |
bool | SuggestsSave () const |
Whether the command suggests to save the document when its closed and hasn't been saved between the command execution and the closing (selection changes for example don't suggest to save the document since no important changes have been made). More... | |
bool | IsDone () const |
Whether the command has been executed. More... | |
unsigned long | GetID () const |
Returns the commands unique ID. More... | |
Additional Inherited Members | |
Protected Attributes inherited from CommandT | |
bool | m_Done |
Whether the command has been executed. More... | |
const bool | m_ShowInHistory |
Whether the command should have an entry in the undo/redo history. More... | |
const bool | m_SuggestsSave |
Whether the command suggests saving of the document on close. More... | |
const unsigned long | m_ID |
The commands unique ID. More... | |
This commands inserts a new entity into the map.
CommandNewEntityT::CommandNewEntityT | ( | MapDocumentT & | MapDoc, |
IntrusivePtrT< cf::GameSys::EntityT > | Entity, | ||
IntrusivePtrT< cf::GameSys::EntityT > | Parent, | ||
bool | SetSel | ||
) |
The constructor.
MapDoc | Map document into which the entity is inserted. |
Entity | The entity to insert. |
Parent | The parent entity. |
SetSel | Whether the inserted entity should automatically be selected. |
CommandNewEntityT::CommandNewEntityT | ( | MapDocumentT & | MapDoc, |
const ArrayT< IntrusivePtrT< cf::GameSys::EntityT > > & | Entities, | ||
IntrusivePtrT< cf::GameSys::EntityT > | Parent, | ||
bool | SetSel = true |
||
) |
The constructor.
MapDoc | Map document into which the entities are inserted. |
Entities | The entities to insert. |
Parent | The parent entity. |
SetSel | Whether the inserted entities should automatically be selected. |
CommandNewEntityT::~CommandNewEntityT | ( | ) |
The destructor.
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virtual |
This method executes the command.
Implements CommandT.
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virtual |
Returns the name (a description) of the command.
Implements CommandT.
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virtual |
This method un-does the command.
Implements CommandT.