This class represents a surface render material. More...
#include "RenderMaterial.hpp"
Public Member Functions | |
| RenderMaterialT (const MaterialT *Material_) | |
Public Attributes | |
| const MaterialT * | Material |
| ShaderT * | AmbientShader |
| ShaderT * | LightShader |
| TextureMap2DT * | DiffTexMap |
| TextureMap2DT * | NormTexMap |
| TextureMap2DT * | SpecTexMap |
| TextureMap2DT * | LumaTexMap |
| TextureMap2DT * | LightTexMap |
| TextureMap2DT * | SHLTexMap |
| TextureMapCubeT * | Cube1TexMap |
| TextureMapCubeT * | Cube2TexMap |
| const bool | UseDefaultLightMap |
| const bool | UseDefaultSHLMap |
This class represents a surface render material.