This class represents a surface render material. More...
#include "RenderMaterial.hpp"
Public Member Functions | |
RenderMaterialT (const MaterialT *Material_) | |
Public Attributes | |
const MaterialT * | Material |
ShaderT * | AmbientShader |
ShaderT * | LightShader |
TextureMap2DT * | DiffTexMap |
TextureMap2DT * | NormTexMap |
TextureMap2DT * | SpecTexMap |
TextureMap2DT * | LumaTexMap |
TextureMap2DT * | LightTexMap |
TextureMap2DT * | SHLTexMap |
TextureMapCubeT * | Cube1TexMap |
TextureMapCubeT * | Cube2TexMap |
const bool | UseDefaultLightMap |
const bool | UseDefaultSHLMap |
This class represents a surface render material.