This class represents a static collision model. More...
#include "CollisionModel_static.hpp"
Classes | |
class | BrushT |
This class describes a brush (convex polyhedron) within a CollisionModelStaticT collision shape. More... | |
class | BulletAdapterT |
This class provides an adapter for CollisionModelStaticT instances to be used as btConcaveShape instances. More... | |
class | InternalTraceSolidT |
This representation of a TraceSolidT is used in the implementation of CollisionModelStaticT as a performance optimization, allowing it to shortcut the frequent and expensive access to the TraceSolidT's virtual methods. More... | |
class | NodeT |
class | PolygonT |
class | TerrainRefT |
class | TraceParamsT |
Public Member Functions | |
CollisionModelStaticT (std::istream &InFile, cf::SceneGraph::aux::PoolT &Pool, const ArrayT< TerrainRefT > &Terrains) | |
Constructor for creating a collision model by loading it from a file. More... | |
CollisionModelStaticT (const MapFileEntityT &Entity, const ArrayT< TerrainRefT > &Terrains, bool UseGenericBrushes, const double MAP_ROUND_EPSILON, const double MAP_MIN_VERTEX_DIST, const double BP_MAX_CURVE_ERROR, const double BP_MAX_CURVE_LENGTH, const double MIN_NODE_SIZE) | |
Constructor for creating a collision model from the brushes and patches of a MapFileEntityT. More... | |
CollisionModelStaticT (unsigned long Width, unsigned long Height, const ArrayT< Vector3dT > &Mesh, MaterialT *Material, const double MIN_NODE_SIZE) | |
Constructor for creating a collision model from a regular mesh. More... | |
~CollisionModelStaticT () | |
The destructor. More... | |
BoundingBox3dT | GetBoundingBox () const override |
Returns the bounding box of this collision model. More... | |
unsigned long | GetContents () const override |
Returns the contents of this collision model. More... | |
void | SaveToFile (std::ostream &OutFile, SceneGraph::aux::PoolT &Pool) const override |
Saves the model to OutFile. More... | |
void | TraceConvexSolid (const TraceSolidT &TraceSolid, const Vector3dT &Start, const Vector3dT &Ray, unsigned long ClipMask, TraceResultT &Result) const override |
Traces the given TraceSolidT instance from Start along Ray (up to the input value of Result.Fraction) through the collision model, and reports the first collision, if any. More... | |
unsigned long | GetContents (const Vector3dT &Point, double BoxRadius, unsigned long ContMask) const override |
Determines the volume contents of the model at the given point / in the given box. More... | |
btCollisionShape * | GetBulletAdapter () const override |
Returns an adapter class for using CollisionModelT instances also as Bullet btCollisionShape instances. More... | |
Public Member Functions inherited from cf::ClipSys::CollisionModelT | |
virtual | ~CollisionModelT () |
The (virtual) destructor. More... | |
This class represents a static collision model.
CollisionModelStaticT::CollisionModelStaticT | ( | std::istream & | InFile, |
cf::SceneGraph::aux::PoolT & | Pool, | ||
const ArrayT< TerrainRefT > & | Terrains | ||
) |
Constructor for creating a collision model by loading it from a file.
TODO 1: Name should probably be a part of the InFile data...? TODO 2: Review serialization/deser. of class hierarchies (e.g. compare to cf::SceneGraph)! Right now this is fixed and works for CollisionModelStaticTs only!!!
CollisionModelStaticT::CollisionModelStaticT | ( | const MapFileEntityT & | Entity, |
const ArrayT< TerrainRefT > & | Terrains, | ||
bool | UseGenericBrushes, | ||
const double | MAP_ROUND_EPSILON, | ||
const double | MAP_MIN_VERTEX_DIST, | ||
const double | BP_MAX_CURVE_ERROR, | ||
const double | BP_MAX_CURVE_LENGTH, | ||
const double | MIN_NODE_SIZE | ||
) |
Constructor for creating a collision model from the brushes and patches of a MapFileEntityT.
Entity | The entity to create the collision model from. |
Terrains | The pool of references to shared terrain instances. |
UseGenericBrushes | Whether generic brushes should be used, or variants with precomputed bevel planes. When false, internally the same code that has been used in the Cafu engine for years (in the cf::SceneGraph::BspTreeNodeT class) is used, and is thus very fast, rock solid and battle proven. It also means that internally, only bounding-boxes (but not the true TraceSolidT objects) are traced against such created brushes with the BrushT::TraceBevelBB() method. |
MAP_ROUND_EPSILON | The epsilon value used in roundoff error checks. |
MAP_MIN_VERTEX_DIST | The minimum distance between two vertices. |
BP_MAX_CURVE_ERROR | The maximum deviation of a segment against its true shape in an auto-segmented curve. |
BP_MAX_CURVE_LENGTH | The maximum length of a segment in an auto-segmented curve. |
MIN_NODE_SIZE | The minimum size (side length) that a node should not fall below. |
CollisionModelStaticT::CollisionModelStaticT | ( | unsigned long | Width, |
unsigned long | Height, | ||
const ArrayT< Vector3dT > & | Mesh, | ||
MaterialT * | Material, | ||
const double | MIN_NODE_SIZE | ||
) |
Constructor for creating a collision model from a regular mesh.
CollisionModelStaticT::~CollisionModelStaticT | ( | ) |
The destructor.
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overridevirtual |
Returns the bounding box of this collision model.
Implements cf::ClipSys::CollisionModelT.
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overridevirtual |
Returns an adapter class for using CollisionModelT instances also as Bullet btCollisionShape instances.
Implements cf::ClipSys::CollisionModelT.
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overridevirtual |
Returns the contents of this collision model.
Implements cf::ClipSys::CollisionModelT.
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overridevirtual |
Determines the volume contents of the model at the given point / in the given box.
The function considers all brush volumes in the collision model that contain the given point or intersect the given box, and returns their combined ("or'ed") contents.
Point | The point in model space at which the volume contents of this model is to be determined. |
BoxRadius | When nonzero, this is the radius of an imaginary box around Point. |
ContMask | Only volumes whose contents matches this mask participate in the test. This is for optimization, because it allows the implementation to cull volumes that are not of interest early. |
Implements cf::ClipSys::CollisionModelT.
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overridevirtual |
Saves the model to OutFile.
TODO: Review serialization/deser. of class hierarchies (e.g. compare to cf::SceneGraph)! Right now this is fixed and works for CollisionModelStaticTs only!!!
Implements cf::ClipSys::CollisionModelT.
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overridevirtual |
Traces the given TraceSolidT instance from Start along Ray (up to the input value of Result.Fraction) through the collision model, and reports the first collision, if any.
TraceSolid | The TraceSolidT instance that is traced from Start along Ray. |
Start | The start point in model space where the trace begins. |
Ray | The ray along which the trace is performed. Note that with F being the input value of Result.Fraction, the endpoint is at Start+Ray*F. |
ClipMask | Only surfaces whose clip flags match this mask participate in the test. This is for optimization, because it allows the implementation to cull surfaces that are not of interest early. |
Result | The start value of Fraction is input via this reference, and the result of the trace returned. Using an input/output parameter for returning the result, rather than a true return type, suggests itself because it makes cascaded calls to this function natural (i.e. from (possibly many) super-objects and to (possibly many) sub-objects). |
Implements cf::ClipSys::CollisionModelT.