This component adds the basics of the entity (its name and the "is shown?" flag).
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| ComponentBasicsT () |
| The constructor. More...
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| ComponentBasicsT (const ComponentBasicsT &Comp) |
| The copy constructor. More...
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const std::string & | GetEntityName () const |
| Returns the name of the entity. More...
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void | SetEntityName (const std::string &Name) |
| Sets a new name for the entity. More...
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bool | IsStatic () const |
| Returns true if the entity is declared as static. Returns false if (the primitives of) the entity can move. More...
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ComponentBasicsT * | Clone () const override |
| The virtual copy constructor. More...
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const char * | GetName () const override |
| Returns the name of this component. More...
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const cf::TypeSys::TypeInfoT * | GetType () const |
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| ComponentBaseT () |
| The constructor. More...
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| ComponentBaseT (const ComponentBaseT &Comp) |
| The copy constructor. More...
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virtual | ~ComponentBaseT () |
| The virtual destructor. More...
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EntityT * | GetEntity () const |
| Returns the parent entity that contains this component, or NULL if this component is currently not a part of any entity. More...
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TypeSys::VarManT & | GetMemberVars () |
| Returns the variable manager that keeps generic references to our member variables, providing a simple kind of "reflection" or "type introspection" feature. More...
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template<class T > |
void | SetMember (const char *Name, const T &Value) |
| Sets the member variable with the given name to the given value. More...
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ArrayT< ApproxBaseT * > & | GetInterpolators () |
| Returns the interpolators that have been registered with this component. More...
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bool | InitClientApprox (const char *VarName) |
| Registers the member variable with the given name for interpolation over client frames in order to bridge the larger intervals between server frames. More...
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void | Serialize (cf::Network::OutStreamT &Stream) const |
| Writes the current state of this component into the given stream. More...
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void | Deserialize (cf::Network::InStreamT &Stream, bool IsIniting) |
| Reads the state of this component from the given stream, and updates the component accordingly. More...
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bool | CallLuaMethod (const char *MethodName, int NumExtraArgs, const char *Signature="",...) |
| Calls the given Lua method of this component. More...
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virtual void | UpdateDependencies (EntityT *Entity) |
| This method is called whenever something "external" to this component has changed: More...
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virtual unsigned int | GetEditorColor () const |
| Returns a color that the Map Editor can use to render the representation of this component's entity. More...
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virtual BoundingBox3fT | GetEditorBB () const |
| Returns a bounding-box that the Map Editor can use to render the representation of this component's entity and for related hit tests in the 2D and 3D views after mouse clicks. More...
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virtual BoundingBox3fT | GetCullingBB () const |
| This method returns a bounding-box that encloses the visual representation of this component. More...
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virtual const
cf::ClipSys::ClipModelT * | GetClipModel () |
| This method returns the clip model of this component, if any. More...
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virtual void | PreCache () |
| Initializes any resources that may be needed on the client or server ahead of time. More...
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virtual bool | Render (bool FirstPersonView, float LodDist) const |
| This method implements the graphical output of this component. More...
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virtual void | PostRender (bool FirstPersonView) |
| This method provides an opportunity for another render pass. More...
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virtual void | OnPostLoad (bool OnlyStatic) |
| This method is called after all entities and their components have been loaded. More...
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virtual bool | OnInputEvent (const CaKeyboardEventT &KE) |
| This method handles keyboard input events. More...
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virtual bool | OnInputEvent (const CaMouseEventT &ME, float PosX, float PosY) |
| This method handles mouse input events. More...
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void | OnServerFrame (float t) |
| Advances the component one frame (one "clock-tick") on the server. More...
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void | OnClientFrame (float t) |
| Advances the component one frame (one "clock-tick") on the client. More...
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unsigned int | GetRefCount () const |
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This component adds the basics of the entity (its name and the "is shown?" flag).
It is one of the components that is "fundamental" to an entity (cf::GameSys::IsFundamental() returns true
). Every entity must have exactly one.