Creation parameters for a game entity.
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#include "EntityCreateParams.hpp"
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| | EntityCreateParamsT (WorldT &World_) |
| | The constructor. More...
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| void | ForceID (unsigned int ID) |
| | This method is used on the client to create entities with the ID sent from the server, not the automatically created ID that would otherwise (normally) be used. More...
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| unsigned int | GetID () const |
| | Returns the "forced" ID that is to be used for the new entity, or UINT_MAX if the normal ID should be used. More...
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Creation parameters for a game entity.
| EntityCreateParamsT::EntityCreateParamsT |
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WorldT & |
World_ | ) |
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The constructor.
- Parameters
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| World_ | The world in which the entity should be created. |
| void EntityCreateParamsT::ForceID |
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unsigned int |
ID | ) |
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This method is used on the client to create entities with the ID sent from the server, not the automatically created ID that would otherwise (normally) be used.
| unsigned int cf::GameSys::EntityCreateParamsT::GetID |
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const |
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inline |
Returns the "forced" ID that is to be used for the new entity, or UINT_MAX if the normal ID should be used.
| WorldT& cf::GameSys::EntityCreateParamsT::World |
The world in which the entity should be created.
The documentation for this class was generated from the following files: