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| enum | ClientStateT { Online,
Wait4MapInfoACK,
Zombie
} |
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| ClientInfoT (const NetAddressT &ClientAddress_, const std::string &PlayerName_, const std::string &ModelName_) |
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void | InitForNewWorld (unsigned long ClientEntityID) |
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| NetAddressT | ClientAddress |
| | IP+Port of the client. More...
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| GameProtocol1T | GameProtocol |
| | The network protocol instance we use for communication with the client. More...
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| ArrayT< ArrayT< char > > | ReliableDatas |
| | Puffer für wichtige, zu bestätigende Messages an den Client. More...
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| float | TimeSinceLastMessage |
| | Time that passed since the last message arrived (for time-outs and zombies). More...
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float | TimeSinceLastUpdate |
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| ClientStateT | ClientState |
| | Online, Wait4MapInfoACK, Zombie, Download, ... More...
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| std::string | PlayerName |
| | Player name (e.g. Thunderbird, Firefox, Mordred, ...). More...
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| std::string | ModelName |
| | Model name (e.g. Trinity, T801, James, ...). More...
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| unsigned long | EntityID |
| | ID of our HumanPlayer entity. More...
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| unsigned int | LastPlayerCommandNr |
| | The number of the last player command that we have received from the client. More...
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| unsigned long | LastKnownFrameReceived |
| | Für Delta-Kompression: Letztes Frame, von dem wir wissen, das der Cl es empf. hat. More...
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unsigned long | BaseLineFrameNr |
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| ArrayT< ArrayT< unsigned long > > | OldStatesPVSEntityIDs |
| | TODO: Replace type with ArrayT<FrameInfoT> ? More...
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Online, Wait4MapInfoACK, Zombie, Download, ...
| unsigned long ClientInfoT::EntityID |
ID of our HumanPlayer entity.
The network protocol instance we use for communication with the client.
| unsigned long ClientInfoT::LastKnownFrameReceived |
Für Delta-Kompression: Letztes Frame, von dem wir wissen, das der Cl es empf. hat.
| unsigned int ClientInfoT::LastPlayerCommandNr |
The number of the last player command that we have received from the client.
| std::string ClientInfoT::ModelName |
Model name (e.g. Trinity, T801, James, ...).
| ArrayT< ArrayT<unsigned long> > ClientInfoT::OldStatesPVSEntityIDs |
| std::string ClientInfoT::PlayerName |
Player name (e.g. Thunderbird, Firefox, Mordred, ...).
Puffer für wichtige, zu bestätigende Messages an den Client.
| float ClientInfoT::TimeSinceLastMessage |
Time that passed since the last message arrived (for time-outs and zombies).
The documentation for this struct was generated from the following files: