This is the complete list of members for DeathMatch::EntityStateT, including all inherited members.
| ActiveWeaponFrameNr (defined in DeathMatch::EntityStateT) | DeathMatch::EntityStateT | |
| ActiveWeaponSequNr (defined in DeathMatch::EntityStateT) | DeathMatch::EntityStateT | |
| ActiveWeaponSlot (defined in DeathMatch::EntityStateT) | DeathMatch::EntityStateT | |
| Armor (defined in DeathMatch::EntityStateT) | DeathMatch::EntityStateT | |
| EntityStateT(const VectorT &Velocity_, char StateOfExistance_, char Flags_, char ModelIndex_, char ModelSequNr_, float ModelFrameNr_, char Health_, char Armor_, unsigned long HaveItems_, unsigned long HaveWeapons_, char ActiveWeaponSlot_, char ActiveWeaponSequNr_, float ActiveWeaponFrameNr_) (defined in DeathMatch::EntityStateT) | DeathMatch::EntityStateT | |
| Flags (defined in DeathMatch::EntityStateT) | DeathMatch::EntityStateT | |
| HaveAmmo (defined in DeathMatch::EntityStateT) | DeathMatch::EntityStateT | |
| HaveAmmoInWeapons (defined in DeathMatch::EntityStateT) | DeathMatch::EntityStateT | |
| HaveItems (defined in DeathMatch::EntityStateT) | DeathMatch::EntityStateT | |
| HaveWeapons (defined in DeathMatch::EntityStateT) | DeathMatch::EntityStateT | |
| Health (defined in DeathMatch::EntityStateT) | DeathMatch::EntityStateT | |
| ModelFrameNr (defined in DeathMatch::EntityStateT) | DeathMatch::EntityStateT | |
| ModelIndex (defined in DeathMatch::EntityStateT) | DeathMatch::EntityStateT | |
| ModelSequNr (defined in DeathMatch::EntityStateT) | DeathMatch::EntityStateT | |
| PlayerName (defined in DeathMatch::EntityStateT) | DeathMatch::EntityStateT | |
| StateOfExistance (defined in DeathMatch::EntityStateT) | DeathMatch::EntityStateT | |
| Velocity (defined in DeathMatch::EntityStateT) | DeathMatch::EntityStateT | |