|
|
| EntityStateT (const VectorT &Velocity_, char StateOfExistance_, char Flags_, char ModelIndex_, char ModelSequNr_, float ModelFrameNr_, char Health_, char Armor_, unsigned long HaveItems_, unsigned long HaveWeapons_, char ActiveWeaponSlot_, char ActiveWeaponSequNr_, float ActiveWeaponFrameNr_) |
| |
|
|
VectorT | Velocity |
| |
|
char | StateOfExistance |
| |
|
char | Flags |
| |
|
char | PlayerName [64] |
| |
|
char | ModelIndex |
| |
|
char | ModelSequNr |
| |
|
float | ModelFrameNr |
| |
|
char | Health |
| |
|
char | Armor |
| |
|
unsigned long | HaveItems |
| |
|
unsigned long | HaveWeapons |
| |
|
char | ActiveWeaponSlot |
| |
|
char | ActiveWeaponSequNr |
| |
|
float | ActiveWeaponFrameNr |
| |
|
unsigned short | HaveAmmo [16] |
| |
|
unsigned char | HaveAmmoInWeapons [32] |
| |
The documentation for this struct was generated from the following files:
- Games/DeathMatch/Code/BaseEntity.hpp
- Games/DeathMatch/Code/BaseEntity.cpp