This class corresponds to StudioMeshT in the mdl file. More...
#include "Loader_mdl_hl2_vtx.hpp"
Public Types | |
| enum | FlagsT { IS_TEETH = 1, IS_EYES = 2 } |
Public Member Functions | |
| vtxStripGroupT * | GetStripGroups () const |
| std::ostream & | print (std::ostream &os, const char *indent) const |
Public Attributes | |
| uint32_t | NumStripGroups |
| uint32_t | StripGroupsOffset |
| uint8_t | Flags |
This class corresponds to StudioMeshT in the mdl file.
A mesh has exactly one material associated with it and contains up to four locking groups (see vtxStripGroupT::FlagsT): flexed / non-flexed, hardware skinned / software skinned.