This class corresponds to StudioMeshT in the mdl file. More...
#include "Loader_mdl_hl2_vtx.hpp"
Public Types | |
enum | FlagsT { IS_TEETH = 1, IS_EYES = 2 } |
Public Member Functions | |
vtxStripGroupT * | GetStripGroups () const |
std::ostream & | print (std::ostream &os, const char *indent) const |
Public Attributes | |
uint32_t | NumStripGroups |
uint32_t | StripGroupsOffset |
uint8_t | Flags |
This class corresponds to StudioMeshT in the mdl file.
A mesh has exactly one material associated with it and contains up to four locking groups (see vtxStripGroupT::FlagsT): flexed / non-flexed, hardware skinned / software skinned.