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void | SetOrigin (double x=0.0, double y=0.0, double z=0.0, double w=1.0) |
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void | SetOrigin (const Vector3fT &Pos, float w=1.0) |
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void | SetColor (float r, float g, float b, float a=1.0) |
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void | SetTextureCoord (float s, float t) |
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void | SetLightMapCoord (float s, float t) |
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void | SetSHLMapCoord (float s, float t) |
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void | SetNormal (float x, float y, float z) |
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void | SetNormal (const Vector3T< float > &N) |
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void | SetTangent (float x, float y, float z) |
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void | SetTangent (const Vector3T< float > &T) |
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void | SetBiNormal (float x, float y, float z) |
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void | SetBiNormal (const Vector3T< float > &B) |
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double | Origin [4] |
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float | Color [4] |
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float | TextureCoord [2] |
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float | LightMapCoord [2] |
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float | SHLMapCoord [2] |
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float | Normal [3] |
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float | Tangent [3] |
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float | BiNormal [3] |
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float | UserAttribF [4] |
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int | UserAttribI [4] |
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The documentation for this struct was generated from the following file: