This struct describes a hit (an intersection of a map element with a view ray through a given pixel) as returned by the GetElementsAt() method. More...
#include "ChildFrameViewWin3D.hpp"
Public Attributes | |
| MapElementT * | Object |
| Pointer to the intersected map element. More... | |
| unsigned long | FaceNr |
| If Object is a map brush, this is the number of its face that was hit. More... | |
| float | Depth |
| Depth value (distance from ray origin (on near clip plane) along the ray) of the hit object. More... | |
| Vector3fT | Pos |
| The point in the world where the object was hit. More... | |
This struct describes a hit (an intersection of a map element with a view ray through a given pixel) as returned by the GetElementsAt() method.
| float ViewWindow3DT::HitInfoT::Depth |
Depth value (distance from ray origin (on near clip plane) along the ray) of the hit object.
| unsigned long ViewWindow3DT::HitInfoT::FaceNr |
If Object is a map brush, this is the number of its face that was hit.
| MapElementT* ViewWindow3DT::HitInfoT::Object |
Pointer to the intersected map element.
| Vector3fT ViewWindow3DT::HitInfoT::Pos |
The point in the world where the object was hit.