This component adds a 3D model to its entity. More...
Public Member Functions | |
number | GetNumAnims () |
Returns the number of animation sequences in this model. More... | |
number | GetNumSkins () |
Returns the number of skins in this model. More... | |
GuiImplT | GetGui () |
Returns the (first) GUI of this model. More... | |
Public Member Functions inherited from ComponentBaseT | |
any | get (string var_name) |
Returns the value of an attribute (a member variable) of this class. More... | |
set (string var_name, any new_value) | |
Sets an attribute (a member variable) of this class to a new value. More... | |
string | GetExtraMessage (string var_name) |
Returns the result of VarBaseT::GetExtraMessage() for the given member variable. More... | |
interpolate (string var_name, number start_value, number end_value, number time) | |
Schedules a value for interpolation between a start and end value over a given period of time. More... | |
EntityT | GetEntity () |
Returns the entity that this component is a part of (or nil if the component is currently "stand-alone", not a part of any entity). More... | |
InitClientApprox (string VarName) | |
Registers the given attribute (a member variable) of this class for interpolation over client frames in order to bridge the larger intervals between server frames. More... | |
OnInit () | |
This method is called for each component of each entity as the last step of initializing a newly loaded map. More... | |
OnClientFrame (number t) | |
This method is called for each component of each entity before the client renders the next frame. More... | |
Public Attributes | |
boolean | Show |
Whether the model is currently shown (useful with scripts). More... | |
string | Name |
The file name of the model. More... | |
number | Animation |
The animation sequence number of the model. More... | |
number | Skin |
The skin used for rendering the model. More... | |
number | Scale |
The scale factor applied to the model coordinates when converted to world space. More... | |
string | Gui |
The file name of the GUI to be used with the models GUI fixtures (if there are any). More... | |
boolean | IsSubmodel |
Is this model a submodel of another model? If set, the pose of this model is aligned with the first "non-submodel" in the entity. More... | |
boolean | Is1stPerson |
Is this a 1st-person view model? If true , the model is rendered if the world is rendered from this entity's perspective. More... | |
Event Handlers (Callbacks) | |
See the Event Handlers (Callbacks) overview page for additional information about the methods in this group. | |
tuple | OnAnimationChange (int AnimNr) |
This method is called when a new animation sequence number is set for this model. More... | |
OnSequenceWrap_Sv () | |
This method is called when playing the model's current animation sequence "wraps". More... | |
OnSequenceWrap () | |
This method is called when playing the model's current animation sequence "wraps". More... | |
This component adds a 3D model to its entity.
Models can be used to add geometric detail to a map. Some models also have ready-made "GUI fixtures" where scripted GUIs can be attached that players can interact with. Use the CaWE Model Editor in order to import mesh and animation data for models, and to prepare them for use in game maps.
Note that the variables of this class (also referred to as "Public Attributes" or "Member Data") must be used with the get() and set() methods at this time – see get() and set() for details.
If you would like to create a new component of this type explicitly (those defined in the CaWE Map Editor are instantiated automatically), use WorldT::new():
GuiImplT GetGui | ( | ) |
Returns the (first) GUI of this model.
number GetNumAnims | ( | ) |
Returns the number of animation sequences in this model.
number GetNumSkins | ( | ) |
Returns the number of skins in this model.
tuple OnAnimationChange | ( | int | AnimNr | ) |
This method is called when a new animation sequence number is set for this model.
OnSequenceWrap | ( | ) |
This method is called when playing the model's current animation sequence "wraps".
OnSequenceWrap_Sv | ( | ) |
This method is called when playing the model's current animation sequence "wraps".
number Animation |
The animation sequence number of the model.
int
string Gui |
The file name of the GUI to be used with the models GUI fixtures (if there are any).
std::string
boolean Is1stPerson |
Is this a 1st-person view model? If true
, the model is rendered if the world is rendered from this entity's perspective.
If false
, the model is rendered when seen from the outside, i.e. in everybody else's view. The default is false
, because true
is normally only used with the human player's 1st-person carried weapon models.
bool
boolean IsSubmodel |
Is this model a submodel of another model? If set, the pose of this model is aligned with the first "non-submodel" in the entity.
bool
string Name |
The file name of the model.
std::string
number Scale |
The scale factor applied to the model coordinates when converted to world space.
float
boolean Show |
Whether the model is currently shown (useful with scripts).
bool
number Skin |
The skin used for rendering the model.
int