Cafu Engine
ComponentPlayerStartT Class Reference

This component marks its entity as possible spawn point for human players that begin a single-player level or join a multi-player game. More...

Inheritance diagram for ComponentPlayerStartT:

Public Attributes

boolean SinglePlayer
 If checked, players can be spawned here in single-player games. More...
 
boolean MultiPlayer
 If checked, players can be spawned here in multi-player games. More...
 

Additional Inherited Members

- Public Member Functions inherited from ComponentBaseT
any get (string var_name)
 Returns the value of an attribute (a member variable) of this class. More...
 
 set (string var_name, any new_value)
 Sets an attribute (a member variable) of this class to a new value. More...
 
string GetExtraMessage (string var_name)
 Returns the result of VarBaseT::GetExtraMessage() for the given member variable. More...
 
 interpolate (string var_name, number start_value, number end_value, number time)
 Schedules a value for interpolation between a start and end value over a given period of time. More...
 
EntityT GetEntity ()
 Returns the entity that this component is a part of (or nil if the component is currently "stand-alone", not a part of any entity). More...
 
 InitClientApprox (string VarName)
 Registers the given attribute (a member variable) of this class for interpolation over client frames in order to bridge the larger intervals between server frames. More...
 
 OnInit ()
 This method is called for each component of each entity as the last step of initializing a newly loaded map. More...
 
 OnClientFrame (number t)
 This method is called for each component of each entity before the client renders the next frame. More...
 

Detailed Description

This component marks its entity as possible spawn point for human players that begin a single-player level or join a multi-player game.

Note that the variables of this class (also referred to as "Public Attributes" or "Member Data") must be used with the get() and set() methods at this time – see get() and set() for details.

If you would like to create a new component of this type explicitly (those defined in the CaWE Map Editor are instantiated automatically), use WorldT::new():

local comp = world:new("ComponentPlayerStartT")
Implementing C++ Class:
cf::GameSys::ComponentPlayerStartT

Member Data Documentation

boolean MultiPlayer

If checked, players can be spawned here in multi-player games.

Related C++ type:
bool
boolean SinglePlayer

If checked, players can be spawned here in single-player games.

Related C++ type:
bool