Creates a new entity that is added to the m_EngineEntities array.
- This is called in the constructor (and thus both on the client and the server, whenever a new world has been loaded) with the parameters from the
.cw
world file.
- On the server, this method is also called if the Think() code auto-detects that an entity was newly created.
- Third, this is called by
ServerWorldT::InsertHumanPlayerEntity()
for creating human player entities for newly joined clients or after a world-change for the existing clients.
Returns a "good" ambient light color for an arbitrary object (i.e.
a model) of size Dimensions at Origin. The return value is derived from the worlds lightmap information "close" to the Dimensions at Origin.
The "script world" contains the entity hierarchy and their components.
The documentation for this class was generated from the following files: