This class provides the interface that is needed to compute and store the SH lighting. More...
#include "CaSHLWorld.hpp"
Public Member Functions | |
CaSHLWorldT (const char *FileName, ModelManagerT &ModelMan, cf::GuiSys::GuiResourcesT &GuiRes) | |
const cf::SceneGraph::BspTreeNodeT & | GetBspTree () const |
double | TraceRay (const Vector3dT &Start, const Vector3dT &Ray) const |
void | PatchesToSHLMaps (const ArrayT< ArrayT< PatchT > > &Patches) |
void | SaveToDisk (const char *FileName) const |
This class provides the interface that is needed to compute and store the SH lighting.