11 #ifndef CAFU_CASHLWORLD_HPP_INCLUDED
12 #define CAFU_CASHLWORLD_HPP_INCLUDED
14 #include "../Common/World.hpp"
19 #define USE_NORMALMAPS 1
49 void SaveToDisk(
const char* FileName)
const;
Definition: CaSHLWorld.hpp:22
This class provides the interface that is needed to compute and store the SH lighting.
Definition: CaSHLWorld.hpp:36
The class represents a BSP Tree node, implementing the Composite design pattern.
Definition: BspTreeNode.hpp:30
This class represents a static collision model.
Definition: CollisionModel_static.hpp:25
This class is used for managing model instances.
Definition: ModelManager.hpp:31
This class manages and provides resources (fonts and models) for GuiImplT instances.
Definition: GuiResources.hpp:26