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| LightSourceT (bool IsOn_, bool CastShadows_, const Vector3fT &Pos_, float Radius_, const wxColour &Color_) |
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| bool | IsOn |
| | Whether this light source is currently on / active / being used. More...
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| bool | CastShadows |
| | Whether this light source casts shadows. More...
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| Vector3fT | Pos |
| | The light sources position in world space. More...
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| float | Radius |
| | The light sources radius in world space. More...
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| wxColour | Color |
| | The light sources color (used for both the diffuse and specular component). More...
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| bool ModelEditor::ModelDocumentT::LightSourceT::CastShadows |
Whether this light source casts shadows.
| wxColour ModelEditor::ModelDocumentT::LightSourceT::Color |
The light sources color (used for both the diffuse and specular component).
| bool ModelEditor::ModelDocumentT::LightSourceT::IsOn |
Whether this light source is currently on / active / being used.
| Vector3fT ModelEditor::ModelDocumentT::LightSourceT::Pos |
The light sources position in world space.
| float ModelEditor::ModelDocumentT::LightSourceT::Radius |
The light sources radius in world space.
The documentation for this class was generated from the following file: