|
| LightSourceT (bool IsOn_, bool CastShadows_, const Vector3fT &Pos_, float Radius_, const wxColour &Color_) |
|
|
bool | IsOn |
| Whether this light source is currently on / active / being used. More...
|
|
bool | CastShadows |
| Whether this light source casts shadows. More...
|
|
Vector3fT | Pos |
| The light sources position in world space. More...
|
|
float | Radius |
| The light sources radius in world space. More...
|
|
wxColour | Color |
| The light sources color (used for both the diffuse and specular component). More...
|
|
bool ModelEditor::ModelDocumentT::LightSourceT::CastShadows |
Whether this light source casts shadows.
wxColour ModelEditor::ModelDocumentT::LightSourceT::Color |
The light sources color (used for both the diffuse and specular component).
bool ModelEditor::ModelDocumentT::LightSourceT::IsOn |
Whether this light source is currently on / active / being used.
Vector3fT ModelEditor::ModelDocumentT::LightSourceT::Pos |
The light sources position in world space.
float ModelEditor::ModelDocumentT::LightSourceT::Radius |
The light sources radius in world space.
The documentation for this class was generated from the following file: