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| | ModelDocumentT (GameConfigT *GameConfig, const wxString &FileName) |
| | The constructor. More...
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| | ~ModelDocumentT () |
| | The destructor. More...
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const CafuModelT * | GetModel () const |
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const ArrayT< unsigned int > & | GetSelection (ModelElementTypeT Type) const |
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const BoundingBox3fT & | GetSequenceBB () const |
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| int | GetSelSkinNr () const |
| | Return the index number of the currently selected skin, or -1 when no skin (that is, the default skin) is selected. More...
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| wxString | GetSelSkinString () const |
| | Returns a string representation for the currently selected skin. More...
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const ArrayT< EditorMaterialI * > & | GetEditorMaterials () const |
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const AnimStateT & | GetAnimState () const |
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const ArrayT< SubmodelT * > & | GetSubmodels () const |
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IntrusivePtrT< const
cf::GuiSys::GuiImplT > | GetGui () const |
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const MapBrushT * | GetGround () const |
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const ArrayT< CameraT * > & | GetCameras () const |
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const ArrayT< LightSourceT * > & | GetLightSources () const |
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const GameConfigT * | GetGameConfig () const |
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CafuModelT * | GetModel () |
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void | SetSelection (ModelElementTypeT Type, const ArrayT< unsigned int > &NewSel) |
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AnimStateT & | GetAnimState () |
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void | LoadSubmodel (const wxString &FileName) |
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void | UnloadSubmodel (unsigned long SubmodelNr) |
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MapBrushT * | GetGround () |
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GameConfigT * | GetGameConfig () |
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| ArrayT< unsigned int > | GetSelection_NextAnimSequ () const |
| | Returns the suggested selection set for activating the next animation sequence. More...
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| ArrayT< unsigned int > | GetSelection_PrevAnimSequ () const |
| | Returns the suggested selection set for activating the previous animation sequence. More...
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void | AdvanceTime (float Time) |
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void | SetAnimSpeed (float NewSpeed) |
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| void | RegisterObserver (ObserverT *Obs) |
| | Registers the observer Obs for notification on updates of this class. More...
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| void | UnregisterObserver (ObserverT *Obs) |
| | Unregisters the observer Obs from further notification on updates of this class. More...
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void | UpdateAllObservers_SelectionChanged (ModelElementTypeT Type, const ArrayT< unsigned int > &OldSel, const ArrayT< unsigned int > &NewSel) |
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void | UpdateAllObservers_Created (ModelElementTypeT Type, const ArrayT< unsigned int > &Indices) |
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void | UpdateAllObservers_Deleted (ModelElementTypeT Type, const ArrayT< unsigned int > &Indices) |
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void | UpdateAllObservers_JointChanged (unsigned int JointNr) |
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void | UpdateAllObservers_MeshChanged (unsigned int MeshNr) |
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void | UpdateAllObservers_SkinChanged (unsigned int SkinNr) |
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void | UpdateAllObservers_GuiFixtureChanged (unsigned int GuiFixtureNr) |
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void | UpdateAllObservers_AnimChanged (unsigned int AnimNr) |
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void | UpdateAllObservers_ChannelChanged (unsigned int ChannelNr) |
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void | UpdateAllObservers_SubmodelsChanged () |
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void | UpdateAllObservers_AnimStateChanged () |
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| virtual | ~SubjectT () |
| | The virtual destructor. More...
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